BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 8, D) a +0 short sword (61, 0, D) the +2 broad axe "Soluema" {antimagic, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (61, 11, D) a +0 mace (62, 0, D) a staff of air (62, 1, D) a +2 rapier of electrocution (62, 9, D) a +0 spear of venom (unseen) (62, 11, D) a +0 trident a draconian corpse (skeletalised by now) (62, 12, D) a +0 club (63, 0, D) a +2 falchion of protection (unseen) (67, 0, D) a +4 great sword of flaming (unseen) (68, 4, D) a shapeshifter skeleton a shapeshifter skeleton an ugly thing skeleton (70, 8, D) the +9 long sword "Gymekagaumi" {protect, rElec Int+6} Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. (70, 9, D) a dragon-blood talisman (71, 8, D) a +3 falchion of distortion (71, 17, D) the +6 scimitar "Itwazicypa" {drain, Will+ rCorr Dex+6} Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (71, 21, D) a +0 scythe a +0 robe (71, 22, D) a +0 long sword a +0 robe the orc skeleton of Blorkula the Orcula (71, 26, D) a staff of death (unseen) (71, 27, D) +2 fire dragon scales (unseen) (72, 16, D) a +5 scimitar of electrocution (72, 17, D) a staff of alchemy (72, 22, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll skeleton of Crazy Yiuf (still there?) (72, 26, D) the ring "Moqean" {Wiz Str+2} [ring of wizardry] It improves your spell success rate. Str+2: It affects your strength (+2). Wiz: It increases the success rate of your magical spells. (unseen) (72, 27, D) a +0 shortbow a +0 dagger a +0 leather armour a book of Decay an elf corpse (73, 1, D) a staff of conjuration (unseen) (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) a staff of conjuration (unseen) (73, 20, D) a +0 rapier a +0 scale mail a +1 dagger of venom a +2 robe of resistance the elf skeleton of Duvessa (73, 26, D) a staff of conjuration (unseen) (73, 27, D) a +0 battleaxe of distortion (unseen) (74, 20, D) a +0 club a +0 robe the human skeleton of Jessica