BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) 4 potions of heal wounds (49, 37, D) a book of Misfortune (49, 38, D) a manticore corpse (50, 37, D) a +3 leather armour of willpower (unseen) (50, 39, D) a +1 trident of flaming (still there?) a +0 robe of fire resistance (still there?) a merfolk corpse (still there?) (51, 36, D) a +0 antimagic spear (unseen) (51, 37, D) a +2 rapier of draining (still there?) a +0 robe (still there?) the +2 cloak of the Depths {Fly rElec rF- SInv} (still there?) rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. a merfolk corpse (still there?) (51, 39, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (51, 40, D) a skyshark corpse (52, 36, D) a wand of digging (2) (52, 37, D) a wand of flame (8) (52, 39, D) a +0 trident (still there?) a +1 robe (still there?) (53, 36, D) a +4 shortbow of electrocution (unseen) (53, 37, D) a +3 arbalest of freezing (unseen) (54, 36, D) a staff of earth (unseen) (59, 36, D) a staff of earth (unseen) (59, 37, D) a +0 hand axe of freezing (unseen) (59, 40, D) a cane toad corpse (60, 36, D) a +2 scale mail of positive energy (unseen) (60, 37, D) a +2 scale mail of fire resistance (unseen) (60, 42, D) a blink frog corpse (61, 0, D) a +2 orcbow of draining (unseen) (61, 1, D) a +0 trident a merfolk skeleton (61, 8, D) the staff "Ugaja" {rElec Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 17, D) a +0 club a +0 ring mail (61, 20, D) a +0 short sword an orc corpse (61, 26, D) a +4 giant club (61, 30, D) a +0 flail (61, 37, D) an amulet of reflection (61, 41, D) a skyshark corpse (62, 0, D) a staff of death (62, 1, D) a +0 trident a +1 helmet of see invisible (62, 17, D) a granite talisman (62, 26, D) a +0 heavy battleaxe (62, 28, D) a +0 dagger a +0 robe (62, 29, D) a +0 club (63, 0, D) a staff of fire (unseen) (63, 3, D) a +0 trident a merfolk skeleton (63, 8, D) a +1 antimagic short sword (unseen) (63, 17, D) a +0 dire flail a +0 chain mail the +2 scale mail of Qocym {rF+ Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (63, 18, D) a +0 short sword (63, 21, D) a +0 mace a +0 chain mail a +0 short sword an orc corpse (63, 29, D) a +0 mace an orc corpse (63, 30, D) a +0 hand axe a +0 chain mail (63, 31, D) a +0 trident an orc corpse (63, 37, D) a +2 rapier of venom (unseen) (64, 4, D) a +0 trident (64, 16, D) a +1 dagger of protection (unseen) (64, 19, D) a +0 scimitar 3 boomerangs a +0 plate armour (64, 27, D) the staff of Garyufo {rElec rPois MP+9 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 29, D) a +0 dagger a +0 robe (64, 30, D) a +0 dagger a +0 robe (65, 26, D) a +1 spectral quarterstaff (67, 0, D) a +0 short sword (still there?) a +0 mace (still there?) a +0 leather armour (still there?) a +0 club (still there?) the +9 war axe of the Equinox {heavy, rElec rN+ Str+6 Stlth-} (still there?) Str+6: It affects your strength (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. an orc corpse (skeletalised by now) (still there?) (70, 9, D) a +0 double sword of venom (70, 20, D) 6 large rocks a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (70, 36, D) a book of Flames (70, 39, D) a +0 spear (still there?) 4 curare-tipped darts (still there?) a +2 dagger of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) a hornet corpse (still there?) (71, 8, D) the +0 short sword "Jijuer" {spect, rElec Int-4 Stlth+} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (71, 12, D) a +0 rapier a +0 robe (71, 17, D) the +5 flail of Lies {flame, rF+ rC- rN+ Dex+6} Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (71, 21, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 26, D) a staff of death (unseen) (71, 36, D) a +0 cloak of stealth (71, 38, D) a +0 quarterstaff a +0 robe (72, 8, D) a staff of earth (unseen) (72, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 17, D) the +2 leather armour of Uklev {Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (unseen) (72, 22, D) a +0 orcbow (72, 23, D) a +0 orcbow (72, 36, D) a +0 ring mail of cold resistance (73, 17, D) a +1 falchion of freezing (unseen) (73, 40, D) a wolf corpse (74, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (74, 3, D) a +0 dagger a +2 robe of positive energy (75, 1, D) a +2 spear of flaming (unseen)