BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (62, 0, D) a +2 leather armour of fire resistance (62, 1, D) a staff of death (62, 8, D) a +2 ring mail of willpower (63, 0, D) a +4 broad axe of flaming (unseen) (63, 8, D) the +5 lajatang of Niaghoj {freeze, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (67, 0, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a box of beasts an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (68, 0, D) a +0 dagger a +0 robe a +1 war axe of freezing (70, 8, D) a +1 vampiric glaive (unseen) (70, 9, D) a book of Air (70, 10, D) an ugly thing skeleton an ugly thing skeleton (71, 8, D) a +0 morningstar of venom (71, 10, D) a shapeshifter skeleton (71, 16, D) a staff of conjuration (unseen) (71, 26, D) 2 scrolls of brand weapon (71, 27, D) the staff "Lakhutuk" {rElec Int+2 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 0, D) a +0 dagger a +0 robe (72, 9, D) a +1 robe of fire resistance (72, 19, D) a rime drake corpse (72, 26, D) the ring "Suxedu Walu" {Ice *Slow Int+7 Dex-2} [ring of ice] Ice: It enhances your ice magic. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. *Slow: It may slow you when you take damage. (unseen) (72, 27, D) the +3 trident of Undoing {heavy, *Corrode Str+4 Int-2 Stlth+} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (72, 32, D) a +0 long sword a +0 buckler (73, 1, D) the +8 great mace "Xozir" {heavy, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (unseen) (73, 16, D) a +2 great sword of holy wrath (unseen) (73, 17, D) a +4 shortbow of flaming (unseen) (73, 26, D) a book of Lightning (73, 27, D) a book of the Dragon (75, 1, D) a staff of air (unseen) (75, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now)