BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +3 plate armour of the Farmer {rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. (unseen) (49, 37, D) the +2 robe "Ibolaopn" {rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (50, 36, D) a staff of conjuration (unseen) (50, 37, D) an amulet of the acrobat (51, 36, D) a wand of charming (3) (51, 37, D) the amulet "Jabe Rit" {Reflect *Corrode Fly Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. SH+5: It affects your SH (+5). (unseen) (52, 36, D) a book of Conjurations (52, 37, D) a +2 rapier of venom (unseen) (53, 36, D) a book of the Earth (53, 37, D) the +1 pair of gloves "Icveu" {rPois} rPois: It protects you from poison. (unseen) (54, 36, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (59, 36, D) a +0 dagger (59, 37, D) the +3 dire flail "Arokhib" {vamp, ^Drain *Slow rN+ Int+8} Int+8: It affects your intelligence (+8). rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. (unseen) (60, 39, D) the +1 quarterstaff of Vanity {venom, rPois rF- rCorr Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 robe a human corpse (61, 16, D) the +3 flail of the Hidden Vale {flame, rF+} rF+: It protects you from fire. (unseen) (61, 20, D) a +0 dagger a +0 robe (61, 26, D) an amulet of magic regeneration (61, 38, D) a +2 long sword (still there?) a +0 plate armour (still there?) the amulet of Jutitued {rElec rC+ RegenMP+ Dex+2} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. (61, 39, D) a +0 war axe (still there?) a +2 robe of positive energy (still there?) (61, 41, D) a +5 dagger of freezing (still there?) a +0 robe (still there?) (62, 0, D) a +6 heavy shortbow (62, 1, D) a black bear corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe (62, 8, D) the staff "Malief" {rElec Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 19, D) a +0 scythe a +0 robe the human corpse of Sigmund (62, 20, D) a +0 short sword a +0 leather armour (62, 28, D) a +0 short sword an orc corpse (62, 29, D) a +0 mace a +0 leather armour an orc corpse (62, 30, D) a +0 battleaxe a +0 plate armour (62, 40, D) a +2 battleaxe (still there?) a +0 robe (still there?) (63, 16, D) a +1 leather armour of cold resistance (63, 18, D) a +2 quarterstaff of chaos (still there?) a +1 cloak of poison resistance (still there?) (63, 20, D) a +0 dagger a +0 robe a +2 dire flail of holy wrath a +0 leather armour the human corpse of Jessica the human corpse of Edmund (63, 26, D) an amulet of magic regeneration (63, 27, D) a +1 dagger of electrocution (still there?) a +0 helmet of intelligence (still there?) (63, 28, D) a +0 dagger a +0 robe (63, 37, D) the +7 falchion of Hievvaup {heavy, Int+4} Int+4: It affects your intelligence (+4). (64, 16, D) a staff of earth (unseen) (64, 26, D) the +2 falchion of War {antimagic, rPois Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. (unseen) (64, 27, D) a +1 scale mail of fire resistance (unseen) (64, 28, D) a +0 hand axe (64, 30, D) a +0 hand axe an orc corpse (65, 21, D) a +0 glaive a +0 robe the orc corpse of Blorkula the Orcula (65, 26, D) the +6 mace "Odunulu" {vamp, rF+ Will++ rCorr Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (65, 28, D) a +0 short sword an orc corpse (68, 0, D) a +0 great sword of protection (68, 1, D) a +0 dagger of protection (still there?) a +1 robe of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (68, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 28, D) a wind drake skeleton a wind drake skeleton (69, 41, D) a +0 short sword a +0 robe (70, 26, D) a +0 trident 2 boomerangs (70, 37, D) a staff of air (70, 40, D) a wolf corpse (70, 42, D) a +0 short sword a +0 robe a spriggan corpse (71, 16, D) the +4 chain mail of the Learner {SInv} SInv: It lets you see invisible. (unseen) (71, 17, D) a +0 helmet of see invisible (71, 27, D) the +7 long sword of Law {drain, rC+ rN+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (71, 37, D) a +2 sling (71, 40, D) a +0 short sword a +0 robe a spriggan corpse (71, 41, D) a +0 spear a +0 spear a spriggan corpse a hornet corpse a spriggan corpse a hornet corpse (72, 16, D) a +0 morningstar a +0 chain mail the +9 shortbow "Zemaug" {flame, rPois} rPois: It protects you from poison. an orc corpse (skeletalised by now) (72, 18, D) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 27, D) a wind drake skeleton (72, 36, D) a +3 glaive of freezing (unseen) (72, 37, D) a staff of conjuration (unseen) (73, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (73, 17, D) the +5 chain mail "Joaxke" {SInv} SInv: It lets you see invisible. (73, 18, D) a +0 flail (73, 19, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (73, 26, D) the +1 robe of Gaopirch {^Contam Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (73, 27, D) a +2 helmet of see invisible (73, 36, D) a +0 vampiric short sword (unseen) (73, 37, D) a +2 orcbow of flaming (unseen) (73, 40, D) a wolf corpse (74, 2, D) a +0 flail a +0 club an orc corpse (skeletalised by now)