BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 dire flail of protection (unseen) (61, 8, D) a +1 scale mail of fire resistance (unseen) (62, 8, D) a storm talisman (62, 9, D) a scorpion corpse (62, 11, D) a scorpion corpse (67, 0, D) a +0 hand axe (still there?) a boomerang (still there?) a +2 leather armour of positive energy (still there?) the +4 robe of Folly {Brill Will-∞ Int+8} (still there?) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (67, 1, D) a +0 short sword an orc corpse (skeletalised by now) (68, 1, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (69, 0, D) a ring of flight (70, 8, D) the ring "Yvvuegh" {Will++ MP-12 Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). Will++: It greatly increases your willpower. MP-12: It affects your magic capacity (-12). (unseen) (70, 9, D) a book of Hexes (71, 8, D) the ring "Anoscheng" {rN+ Dex+2} [ring of positive energy] Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (unseen) (72, 8, D) a staff of fire (unseen) (72, 9, D) a +5 ring of evasion (73, 1, D) the +1 robe of Soshie {rPois Will- Regen+ Dex-4} Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (75, 1, D) a +2 vampiric falchion (unseen)