BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 dagger of venom (unseen) (50, 37, D) a ring of wizardry (51, 37, D) a +6 ring of dexterity (52, 37, D) a staff of fire (unseen) (53, 37, D) a +3 demon blade of draining (unseen) (59, 36, D) a +3 heavy flail (unseen) (59, 37, D) a staff of fire (unseen) (60, 36, D) a +2 ring mail of cold resistance (unseen) (60, 37, D) a +5 battleaxe of draining (unseen) (60, 38, D) 2 large rocks (60, 39, D) a +0 giant spiked club a +0 giant club a +0 giant club an ogre corpse (61, 0, D) a +0 scale mail of willpower (unseen) (61, 9, D) a bullfrog corpse (skeletalised by now) (61, 16, D) a +0 spear of flaming (unseen) (61, 26, D) a staff of earth (unseen) (61, 39, D) 5 large rocks a cyclops corpse (62, 0, D) a +4 short sword of flaming (62, 8, D) a staff of fire a yak corpse (skeletalised by now) (62, 9, D) the +6 falchion "Piticurgh" {flame, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (62, 17, D) a +0 long sword a +0 scimitar of draining a +0 long sword (62, 26, D) a +2 sling of flaming (unseen) (62, 27, D) a +0 plate armour of willpower (unseen) (62, 36, D) a +2 dagger of flaming (62, 38, D) a troll corpse (62, 39, D) a +1 battleaxe of freezing 4 large rocks a +0 giant spiked club a cyclops corpse an ogre corpse (63, 0, D) a +0 long sword of freezing (unseen) (63, 16, D) a +2 trident of venom a staff of fire (63, 17, D) a +0 dagger (still there?) a +2 broad axe of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (63, 26, D) a +1 scale mail of willpower (63, 37, D) a +0 eveningstar of draining (unseen) (64, 16, D) a +1 vampiric hand axe (still there?) a ring of see invisible (still there?) (64, 17, D) a +0 vampiric long sword (still there?) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (still there?) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (64, 26, D) a +2 spectral giant club (64, 27, D) a +4 hand axe of flaming (unseen) (65, 26, D) a +3 scale mail of fire resistance (unseen) (66, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a staff of fire (68, 1, D) a +0 trident (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a +5 giant club (69, 36, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (69, 39, D) a +0 dagger a draconian corpse (70, 8, D) a +6 shortbow of freezing (unseen) (70, 9, D) a +0 shortbow of draining (still there?) a river rat corpse (skeletalised by now) (still there?) (70, 10, D) a wolf corpse (skeletalised by now) (70, 37, D) the +1 dagger of Letibbim {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (71, 8, D) a staff of cold (71, 11, D) a river rat corpse (skeletalised by now) (71, 16, D) +0 storm dragon scales (71, 17, D) a +2 halberd of freezing (unseen) (71, 22, D) a +0 short sword a +0 robe (71, 23, D) a +0 short sword a +0 robe a +0 buckler (71, 26, D) a +0 long sword of flaming (unseen) (71, 27, D) a +0 long sword a wand of polymorph (5) an elf corpse (skeletalised by now) (71, 28, D) a +0 short sword an elf corpse (skeletalised by now) (71, 30, D) a +0 battleaxe an orc corpse (skeletalised by now) (71, 36, D) a staff of cold (71, 38, D) a +0 flail (71, 39, D) a +0 war axe a +0 mace a +0 club a draconian corpse a red draconian corpse (71, 40, D) a +0 scimitar (71, 41, D) a +0 long sword a red draconian corpse (71, 42, D) a +0 mace a green draconian corpse (72, 8, D) a +6 sling (still there?) a jackal corpse (skeletalised by now) (still there?) (72, 9, D) a +2 plate armour of fire resistance (unseen) (72, 16, D) a +0 shortbow of draining (72, 21, D) a black bear corpse (skeletalised by now) (72, 26, D) the +6 mace "Jabuatusoa" {vamp, *Rage +Blink rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 27, D) the +7 long sword of Lexzuf {flame, rN+++ Str-2 Int+9 Dex-4} Str-2: It affects your strength (-2). Int+9: It affects your intelligence (+9). Dex-4: It affects your dexterity (-4). rN+++: It renders you almost immune to negative energy. (72, 29, D) a +0 longbow (72, 30, D) a +1 mace of holy wrath (72, 36, D) a +0 double sword of venom (unseen) (72, 39, D) a +0 flail a draconian corpse (73, 22, D) a +0 rapier a +0 robe (73, 26, D) a +2 morningstar of protection (unseen) (73, 27, D) a +0 whip of draining (unseen) (73, 30, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) a +8 chain mail of ponderousness (unseen)