BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) the Directory of the Glacier Spells Type Level a - Frozen Ramparts Ice 3 b - Ozocubu's Armour Ice 3 (unseen) (37, 1, D) the ring of the Four Ultimatums {+Blink rN+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. +Blink: It lets you blink. (unseen) (38, 1, D) a staff of earth (unseen) (39, 1, D) the Monograph on Cinders and Weather Spells Type Level a - Static Discharge Conjuration/Air 2 b - Inner Flame Hexes/Fire 3 c - Flame Wave Conjuration/Fire 4 d - Maxwell's Capacitive Coupling Air 8 (unseen) (40, 1, D) a +4 sling (unseen) (41, 1, D) the +6 chain mail of Iteuciw {Fly Dex+3} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (unseen) (42, 1, D) a +0 mace of pain (unseen) (49, 0, D) a +4 antimagic whip (unseen) (49, 1, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (49, 12, D) a staff of cold (unseen) (49, 24, D) a +0 mace of draining (unseen) (49, 36, D) a +1 robe of cold resistance (unseen) (49, 37, D) +0 swamp dragon scales a Compendium of Siegecraft a swamp dragon corpse (skeletalised by now) (49, 39, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (50, 13, D) the staff of Lasor {rElec rF+ rC- Int+4 Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 36, D) a swamp dragon corpse (skeletalised by now) (50, 38, D) a hydra corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (51, 12, D) a +1 sling of draining (51, 13, D) a +0 great mace of protection (51, 36, D) the +4 scimitar of Irrepressible Laughter {freeze, *Rage +Blink Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (51, 37, D) a +2 chain mail of poison resistance (unseen) (51, 40, D) a hydra corpse (skeletalised by now) (52, 0, D) a staff of air (52, 4, D) a +0 robe (52, 24, D) a staff of conjuration (52, 36, D) a +2 vampiric long sword (unseen) (52, 37, D) a +1 chain mail of poison resistance (unseen) (52, 38, D) a swamp drake corpse (skeletalised by now) (53, 5, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (53, 12, D) a ring of poison resistance (53, 24, D) a +3 dagger of flaming (53, 25, D) a +1 robe of willpower (53, 36, D) the +4 morningstar of Arrival {spect, rC+} rC+: It protects you from cold. (unseen) (53, 37, D) a +5 mace of protection (unseen) (54, 0, D) the +1 plate armour of the Giraffataur {-Cast rN++ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Will+: It increases your willpower. -Cast: It prevents spellcasting. (54, 1, D) the +0 war axe "Retua" {pain, rPois} rPois: It protects you from poison. (unseen) (54, 12, D) a +1 shortbow of electrocution (unseen) (54, 13, D) a +1 chain mail of fire resistance (unseen) (54, 24, D) the staff "Kemuata" {*Corrode rElec rN+ Str-5 Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 25, D) a +4 heavy scimitar (unseen) (54, 36, D) the +9 long sword of Prudence {drain, Fly rF+ Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. Fly: It grants you flight. (unseen) (55, 1, D) the staff of Amortisation {rF+ Dex+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 12, D) a +4 whip of electrocution (unseen) (55, 13, D) a +2 falchion of holy wrath (unseen) (59, 36, D) a +3 falchion of electrocution (unseen) (59, 37, D) a +1 giant club (60, 36, D) the +6 glaive "Gumeurch" {flame, rC+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) a +2 rapier of electrocution (unseen) (61, 0, D) the +5 scimitar "Jimoxt" {drain, rElec rF++ rC+ Stlth+} rF++: It greatly protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (61, 18, D) a +0 spear a +0 robe (61, 28, D) a wind drake skeleton (61, 36, D) the +0 short sword of the Ten Beds {venom, Int+6 Dex-5} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). (62, 8, D) a staff of cold (62, 9, D) a shapeshifter skeleton (62, 10, D) an ugly thing skeleton (62, 12, D) an ugly thing skeleton (62, 17, D) a staff of conjuration (62, 26, D) a staff of air (62, 27, D) a +0 trident (still there?) the ring of Rupudi {AC+4 Str+2 Slay+2} (still there?) [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 28, D) 4 large rocks a cyclops skeleton (62, 36, D) the staff of Uncertain Death {Str+3 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 8, D) a +3 ring mail of poison resistance (unseen) (63, 16, D) a +0 dagger a +0 robe a +2 scimitar of flaming (63, 17, D) a staff of air (unseen) (63, 18, D) a +0 dagger a +0 robe (63, 26, D) the +4 leather armour "Taunorum" {rN+ Str+3 Slay+2} Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. (63, 27, D) a +0 trident (still there?) the +8 dagger "Menec" {flame, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). (63, 28, D) a +0 trident a merfolk skeleton (63, 37, D) a ring of flight (64, 16, D) a +2 chain mail of fire resistance (unseen) (64, 17, D) a +0 dire flail a +0 robe a wand of roots (4) (64, 26, D) a +2 heavy orcbow (64, 29, D) a +2 trident of distortion (still there?) a merfolk skeleton (still there?) (65, 27, D) a +0 shortbow (66, 27, D) a +0 orcbow a centaur skeleton (68, 0, D) a +0 hand axe a +3 hand axe of venom (68, 3, D) a +0 club (68, 37, D) a +0 halberd a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (69, 3, D) a +0 flail (69, 36, D) a +4 plate armour of willpower (unseen) (69, 37, D) a +0 scimitar a +0 plate armour (70, 36, D) a +0 falchion (still there?) a +1 scale mail of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (70, 37, D) a +0 club a wand of flame (9) an orc corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 16, D) the +0 robe of the Mind {Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (71, 26, D) a +2 short sword of protection (unseen) (71, 27, D) a potion of might (71, 36, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (71, 37, D) a +2 whip of electrocution (still there?) the amulet of Amelioration {Will+ RegenMP+ MP+5 Str-2 Int+2} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). RegenMP+: It increases your rate of magic regeneration. an orc corpse (skeletalised by now) (still there?) (71, 41, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 9, D) a +2 chain mail of poison resistance (72, 26, D) a book of Blasting (72, 27, D) a +0 short sword a +0 shortbow a +0 chain mail a +6 ring of strength an elf corpse (skeletalised by now) (72, 31, D) a +2 halberd of venom (unseen) (72, 37, D) a +0 short sword a +0 dagger a +0 leather armour a +0 pair of gloves of hurling (73, 16, D) the +8 hand axe of Elluuz {heavy, rPois Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (unseen) (73, 26, D) a scroll of brand weapon (73, 27, D) the +9 plate armour "Imeteno" {-Tele ^Drain rC+++ SInv Stlth+} rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (73, 37, D) a +5 mace of protection (74, 27, D) a +0 scimitar an elf corpse (skeletalised by now)