BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) the staff of Cuet {rF+++ rC+ Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 26, D) a +3 leather armour of positive energy (unseen) (62, 0, D) a +3 war axe of venom (62, 3, D) a +0 club (62, 4, D) a +0 club a +1 short sword of draining a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 9, D) a +3 great sword of freezing (62, 11, D) a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 12, D) 5 large rocks a +0 troll leather armour a cyclops corpse (skeletalised by now) a troll corpse (skeletalised by now) (62, 17, D) a +4 mace of draining (62, 21, D) an ugly thing corpse (62, 26, D) the Folio of Summoning and the Mausoleum Spells Type Level a - Soul Splinter Necromancy 1 b - Summon Mana Viper Hexes/Summoning 5 c - Curse of Agony Necromancy 5 (unseen) (62, 27, D) a ring of protection from fire (63, 0, D) a +0 antimagic scimitar (unseen) (63, 8, D) a storm talisman (63, 16, D) a +1 hand axe of venom (63, 17, D) a staff of death (63, 20, D) an ugly thing corpse (63, 22, D) an ugly thing corpse (63, 26, D) a +0 long sword (still there?) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (still there?) Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (63, 27, D) a wand of paralysis (5) (63, 28, D) a +0 long sword an elf corpse (63, 31, D) a +0 long sword an elf corpse (64, 16, D) a +4 executioner's axe of freezing (unseen) (64, 26, D) a wand of mindburst (9) (64, 27, D) a staff of cold (unseen) (65, 26, D) a ring of flight (66, 30, D) a +0 rapier an elf corpse (67, 0, D) a lightning rod (4/4) (68, 0, D) a +2 spear of flaming (unseen) (69, 0, D) a staff of death (unseen) (70, 8, D) a +0 sling of freezing (unseen) (70, 9, D) a staff of cold (still there?) a river rat corpse (skeletalised by now) (still there?) (71, 8, D) the +9 battleaxe of Amorality {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (71, 10, D) a river rat corpse (skeletalised by now) (71, 12, D) a jackal corpse (skeletalised by now) (71, 16, D) a staff of earth (unseen) (71, 17, D) a staff of earth (unseen) (71, 26, D) a +0 trident of venom (unseen) (71, 27, D) a +3 great sword of freezing (unseen) (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a +0 broad axe of flaming (unseen) (72, 26, D) a +0 flail an orc corpse (skeletalised by now) (72, 27, D) a +0 war axe (still there?) a +0 plate armour (still there?) a staff of air (still there?) an orc corpse (skeletalised by now) (still there?) (72, 28, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (72, 32, D) a +0 club (73, 1, D) a +2 morningstar of protection (unseen) (73, 16, D) a +1 scale mail of poison resistance (73, 26, D) a +1 long sword of freezing (73, 28, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (73, 29, D) a +0 hand axe