BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a book of Displacement (49, 37, D) a +2 robe of fire resistance (unseen) (50, 24, D) a staff of alchemy (unseen) (50, 25, D) a wand of polymorph (3) (50, 37, D) the +1 kite shield of Remeong {Str+4} Str+4: It affects your strength (+4). (unseen) (51, 24, D) a +5 battleaxe of flaming (unseen) (51, 25, D) a wand of polymorph (7) (51, 37, D) a +2 battleaxe of flaming (52, 24, D) a ring of see invisible (52, 25, D) a +2 robe of willpower (unseen) (52, 36, D) a +1 rapier of holy wrath (53, 24, D) a staff of conjuration (unseen) (53, 25, D) a +0 buckler of protection (unseen) (53, 37, D) a +0 scimitar of flaming (unseen) (54, 24, D) the Precepts of Silt Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Bombard Conjuration/Earth 6 (unseen) (54, 25, D) a ring of ice (55, 24, D) a +0 vampiric war axe (unseen) (59, 18, D) a +0 shortbow (59, 36, D) the +6 quarterstaff of Dominance {chaos, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (59, 37, D) the +8 battleaxe "Neveagim" {protect, rF+} rF+: It protects you from fire. (unseen) (60, 36, D) a +6 chain mail of ponderousness (unseen) (60, 37, D) a +1 triple crossbow of electrocution (unseen) (60, 38, D) a culicivora corpse (61, 0, D) a staff of cold (unseen) (61, 8, D) a +3 plate armour of willpower (unseen) (61, 16, D) a staff of conjuration (61, 36, D) +0 golden dragon scales (61, 37, D) a staff of fire (unseen) (62, 0, D) a +1 quarterstaff of speed (62, 2, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (62, 4, D) a +0 long sword (62, 8, D) a dragon-blood talisman (62, 9, D) a staff of conjuration (62, 16, D) a staff of cold (62, 20, D) a +0 orcbow (62, 21, D) a +0 trident (62, 26, D) a +2 leather armour of poison resistance (62, 28, D) a +0 trident (62, 37, D) a staff of cold (63, 2, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 17, D) the staff "Jellybane" {rC+ Int+5 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 26, D) a staff of conjuration (63, 36, D) the +0 chain mail "Moututsi" {rElec rF+ Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (64, 16, D) a +1 double sword of protection (unseen) (64, 17, D) a wand of digging (7) (64, 27, D) a +3 mace of draining (unseen) (66, 19, D) a +1 heavy trident (still there?) 3 boomerangs (still there?) (67, 0, D) a +2 heavy spear (unseen) (70, 8, D) a staff of death (unseen) (70, 12, D) a +0 dagger a +0 robe (70, 21, D) a +0 dagger (70, 36, D) a +0 scale mail of willpower (71, 8, D) a +0 plate armour of positive energy (71, 16, D) a +4 sling of freezing (71, 19, D) a +0 long sword an elf corpse (skeletalised by now) (71, 21, D) a +2 scimitar of protection (71, 26, D) the +5 kite shield "Ewos" {*Slow rN+ Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (unseen) (71, 36, D) a +3 quarterstaff of distortion (72, 9, D) a +2 buckler of reflection (72, 11, D) a +0 short sword a +0 robe a +0 buckler (72, 12, D) a +0 dagger a +0 robe (72, 17, D) a +2 arbalest of electrocution (72, 19, D) a +0 dagger an elf corpse (skeletalised by now) (72, 27, D) a +9 plate armour of ponderousness (72, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (72, 37, D) a +2 hat of stealth (73, 1, D) the +0 plate armour of Quacsuw {Rampage +Blink rN++ Slay-5} Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rN++: It greatly protects you from negative energy. +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. (unseen) (73, 17, D) a +5 heavy quarterstaff (73, 19, D) a +0 long sword (73, 26, D) a +0 plate armour of willpower (unseen) (73, 27, D) a staff of cold (unseen) (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a serpent talisman (74, -1, D) a +0 short sword a +0 robe a +0 buckler