BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +3 short sword of speed (unseen) (61, 2, D) a ball python corpse (61, 8, D) an amulet of reflection (61, 26, D) the Unrestrained Analects (62, 0, D) a +1 leather armour of poison resistance (62, 2, D) an adder corpse a water moccasin corpse (62, 8, D) a +2 ring mail of cold resistance (62, 9, D) a +2 battleaxe of flaming (62, 16, D) a +6 ring of dexterity (62, 17, D) a +0 glaive a wand of flame (11) (62, 26, D) a staff of conjuration (still there?) a death scarab corpse (still there?) (62, 27, D) a +1 pair of boots of stealth (unseen) (63, 2, D) a ball python corpse (63, 17, D) an adder corpse (63, 26, D) a ring of wizardry (63, 27, D) a +4 scale mail of cold resistance (unseen) (64, 16, D) a +5 quarterstaff (unseen) (64, 17, D) a +0 battleaxe a scroll of brand weapon (64, 26, D) a +1 shortbow of draining (unseen) (64, 27, D) a scroll of brand weapon (65, 26, D) the ring of the Jersey Devil {AC+4 Str+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). (68, 0, D) the +9 spear "Govul" {spect, rF- rC+ Will++ Str+2} Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. (69, 0, D) a +0 falchion of holy wrath (unseen) (69, 10, D) a +1 great mace of venom (still there?) a +0 plate armour (still there?) (70, 8, D) a +2 mace of protection (unseen) (70, 9, D) a staff of conjuration (unseen) (71, 10, D) a +0 long sword a +0 chain mail (71, 16, D) a +0 antimagic morningstar (unseen) (71, 17, D) a +6 morningstar of holy wrath (unseen) (71, 26, D) a ring of see invisible (71, 27, D) a +0 scimitar (still there?) a +0 plate armour (still there?) a +2 spectral quarterstaff (still there?) an orc corpse (still there?) (72, 8, D) a +2 leather armour of fire resistance (unseen) (72, 9, D) the +2 rapier of the Dozen Dances {drain, *Noise rN+ Str+2 Stlth+} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (unseen) (72, 10, D) a +0 falchion a +0 scale mail a human corpse (72, 16, D) a +0 flail of draining (72, 17, D) a +1 short sword of electrocution (72, 26, D) a +0 dire flail a +0 plate armour a +0 dagger a +0 robe a book of Blood an orc corpse (72, 27, D) a +0 short sword a staff of death (73, 10, D) a +0 arbalest (73, 16, D) a staff of fire (unseen) (73, 27, D) a +0 battleaxe a +0 plate armour a +2 antimagic hand axe (75, 1, D) a ball python corpse