BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 27, D) a +0 trident a boomerang a merfolk corpse (61, 0, D) a +2 heavy battleaxe (unseen) (61, 8, D) a staff of alchemy (unseen) (61, 16, D) the +11 hand axe "Ynlezage" {venom, ^Fragile rC+ rCorr Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (61, 26, D) a +0 falchion of holy wrath (unseen) (61, 31, D) a wind drake corpse (62, 1, D) a +3 triple crossbow of flaming (62, 2, D) a yak skeleton (62, 3, D) an iguana skeleton (62, 8, D) a +0 mace of holy wrath (62, 9, D) a shapeshifter corpse (skeletalised by now) (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 17, D) the +9 short sword "Toaxuvvefui" {flame, rElec Will- Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will-: It decreases your willpower. (62, 26, D) a +1 halberd of flaming (unseen) (62, 27, D) the +1 ring mail of Absolutism {Str+2 Int+3 Dex+2} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (63, 0, D) a +5 orcbow of draining (unseen) (63, 8, D) a +0 sling of freezing (unseen) (63, 26, D) the +0 spear of Amar Dafe {heavy, rPois rF+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (63, 27, D) the ring "Paky" {rC+ Will+} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (64, 16, D) a staff of alchemy (unseen) (64, 26, D) the +5 morningstar of Wu Jian, Destroying {venom, rC++} rC++: It greatly protects you from cold. (unseen) (64, 27, D) an amulet of the acrobat (64, 31, D) a +0 trident (65, 26, D) a +2 short sword of holy wrath (unseen) (66, 0, D) a +0 orcbow (66, 1, D) a +2 arbalest of flaming (still there?) a yaktaur corpse (skeletalised by now) (still there?) (67, 0, D) the +4 rapier "Nudug" {freeze, rC+ rCorr Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (70, 3, D) a +1 arbalest of electrocution (still there?) a yaktaur corpse (skeletalised by now) (still there?) (70, 11, D) a +0 trident a boomerang (71, 8, D) a +0 trident 2 boomerangs a +2 falchion of protection (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 26, D) a staff of cold (unseen) (71, 27, D) the +0 plate armour "Gimasiv" {rF+ rN+ Dex-3} Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (71, 32, D) an adder corpse (skeletalised by now) (71, 33, D) a water moccasin corpse (skeletalised by now) (72, 8, D) a staff of cold (72, 16, D) a +0 long sword of protection (72, 17, D) a +2 morningstar of venom (unseen) (72, 27, D) a staff of fire (72, 31, D) an adder corpse (skeletalised by now) (72, 32, D) a ball python corpse (skeletalised by now) (73, 1, D) a serpent talisman (73, 9, D) a +0 trident 2 boomerangs (73, 16, D) a +1 sling of flaming (unseen) (73, 17, D) a +1 glaive of venom (unseen) (73, 26, D) a +1 heavy spear (unseen) (73, 27, D) a +2 war axe of pain (unseen)