BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of quicksilver (4) (60, 37, D) a ring of protection from fire (61, 0, D) a +1 plate armour of cold resistance (unseen) (61, 8, D) a wand of quicksilver (7) (61, 16, D) an amulet of the acrobat (61, 26, D) a staff of cold (61, 36, D) Sif Muna's Monograph on Pyromancy and Malisons Spells Type Level a - Sigil of Binding Hexes 3 b - Metabolic Englaciation Hexes/Ice 5 c - Hellfire Mortar Fire/Earth 7 (unseen) (61, 37, D) a +2 robe of cold resistance (unseen) (61, 40, D) a death drake corpse (61, 42, D) a staff of air (unseen) (62, 8, D) a wand of charming (6) (62, 9, D) the staff of Detaliz {rPois Dex+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (62, 16, D) a +2 dagger of venom (62, 20, D) a +0 short sword a +0 war axe a draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (62, 21, D) a +0 whip a draconian corpse (skeletalised by now) (62, 26, D) the staff "Wiocis" {rElec Will+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-handed weapon. (62, 27, D) a +0 chain mail of poison resistance (unseen) (62, 36, D) 4 potions of haste (62, 37, D) a scroll of brand weapon (63, 8, D) a wand of polymorph (7) (63, 16, D) a +2 war axe of draining (63, 20, D) a +0 war axe (63, 22, D) a +0 dagger a draconian corpse (skeletalised by now) (63, 26, D) the staff of Hoilol {^Contam rElec rPois rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-handed weapon. (63, 27, D) the +1 falchion "Arbiter" {flame, ^Fragile rPois Str+7 Int-5} Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (unseen) (63, 36, D) a +2 cloak of poison resistance (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 17, D) a +3 sling of flaming (64, 20, D) a +0 club a +0 hand axe a draconian corpse (skeletalised by now) (64, 26, D) a staff of conjuration (unseen) (64, 27, D) a +2 chain mail of cold resistance (unseen) (65, 26, D) a staff of earth (unseen) (67, 0, D) a +1 scale mail of cold resistance (unseen) (69, 0, D) the +5 dagger of Evisceration {freeze, rElec Will+ Int+2 Dex-2} Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (69, 9, D) a +0 war axe (69, 36, D) a +2 ring mail of fire resistance (unseen) (70, 9, D) a +0 short sword (still there?) a +2 leather armour of poison resistance (still there?) (70, 37, D) a staff of death (70, 42, D) a +0 great mace a +0 chain mail a human corpse (71, 8, D) the +1 fire dragon scales "Nociy" {rF++ rC- Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (71, 10, D) a +0 dagger (still there?) a +0 vampiric falchion (still there?) a draconian skeleton (still there?) (71, 12, D) a +0 falchion a draconian skeleton (71, 17, D) the +7 broad axe of the Forest {freeze, rPois rC+ Will+ rCorr} rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (71, 18, D) a basilisk corpse (skeletalised by now) (71, 20, D) a jackal corpse (skeletalised by now) (71, 27, D) a +1 plate armour of cold resistance (unseen) (71, 36, D) a +3 scale mail of poison resistance (71, 37, D) a staff of earth (71, 38, D) a +0 arbalest (71, 39, D) a +0 falchion a +0 arbalest a +0 ring mail (71, 40, D) a +0 war axe a +0 chain mail a +0 kite shield a human corpse (71, 41, D) a +0 great mace a +0 plate armour (72, 8, D) a +0 morningstar of protection (unseen) (72, 16, D) a +9 plate armour of ponderousness (72, 19, D) a komodo dragon corpse (skeletalised by now) (72, 30, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 36, D) a staff of air (unseen) (72, 37, D) the staff of Blood {^Contam rPois rF++ Str+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF++: It greatly protects you from fire. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-handed weapon. (72, 40, D) a +0 battleaxe a +0 chain mail a human corpse (72, 42, D) a +2 great sword (still there?) a +0 chain mail (still there?) (73, 1, D) a +0 chain mail of cold resistance (unseen) (73, 26, D) a staff of fire (unseen) (73, 27, D) the +2 war axe of Kuar {heavy, Int+6} (still there?) Int+6: It affects your intelligence (+6). a wyvern corpse (skeletalised by now) (still there?) (73, 36, D) a +1 heavy scimitar (unseen) (73, 40, D) a +1 dire flail of protection (still there?) a +0 animal skin (still there?) an ogre corpse (still there?) (73, 41, D) a +0 war axe a +0 chain mail a +0 kite shield (74, 3, D) a +0 morningstar a +0 short sword a draconian corpse (skeletalised by now) (75, 1, D) a +1 rapier of venom (unseen)