BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) the +2 rapier of Jirr {antimagic, Int+2} Int+2: It affects your intelligence (+2). (unseen) (62, 1, D) a +3 antimagic shortbow (unseen) (62, 9, D) the +2 ring mail of Resilience {rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (62, 12, D) 4 large rocks a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (62, 16, D) the +6 shortbow of Eternal Harmony {speed, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (62, 17, D) a +4 falchion of electrocution (unseen) (63, 8, D) the +5 long sword "Oxzuffex" {vamp, *Rage rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (63, 12, D) a +0 giant club (63, 16, D) a +2 trident of freezing (63, 22, D) a hell hound skeleton (63, 32, D) a rime drake corpse (64, 16, D) the +6 falchion "Wodeps" {heavy, +Blink rC+} rC+: It protects you from cold. +Blink: It lets you blink. (unseen) (64, 26, D) a +1 mace of draining (unseen) (64, 27, D) a staff of cold (unseen) (64, 30, D) a river rat corpse (64, 32, D) a cane toad corpse (65, 26, D) a wand of paralysis (5) (67, 0, D) a +3 morningstar of protection (unseen) (68, 42, D) a +0 war axe a draconian corpse (69, 36, D) an amulet of faith (69, 42, D) a +0 mace a draconian corpse (69, 43, D) a +0 whip (70, 8, D) a +0 plate armour of poison resistance (unseen) (70, 9, D) a staff of earth (unseen) (70, 36, D) a +0 great sword of electrocution (unseen) (70, 37, D) a staff of death (unseen) (71, 8, D) the +6 halberd of Erotari {heavy, rElec rF- Str+3} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (71, 16, D) a staff of alchemy (71, 36, D) the orb of Divine New Discoveries {*channel, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (71, 37, D) a book of Blood (72, 9, D) the +4 quarterstaff "Zuokh" {pain, Int+3} Int+3: It affects your intelligence (+3). (72, 17, D) a +0 shortbow of flaming (72, 27, D) a +3 ring mail of willpower (unseen) (72, 36, D) Vehumet's Cyclopedia of Assaults Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Alchemy 1 c - Arcjolt Conjuration/Air 5 (unseen) (72, 37, D) a +3 quarterstaff of holy wrath (unseen) (73, 1, D) a +2 longbow of freezing (unseen) (73, 26, D) a +4 heavy orcbow (unseen) (73, 27, D) the +1 whip "Fim Cuvu" {venom, rPois rF- Stlth+} rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (73, 36, D) a blade talisman (73, 37, D) a +2 ring mail of cold resistance (unseen) (73, 39, D) a +2 broad axe of flaming (unseen) (75, 1, D) a +0 triple sword of holy wrath (unseen)