BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) the +10 bardiche "Xoidahy" {antimagic, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (49, 37, D) a +2 ring mail of positive energy (unseen) (50, 25, D) the +0 pair of gloves "Waser" {rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (unseen) (50, 37, D) a staff of conjuration (unseen) (51, 25, D) a wand of flame (8) (51, 26, D) a +4 scimitar of flaming (unseen) (51, 27, D) a +3 scimitar of flaming (unseen) (51, 29, D) a +0 rapier a +0 robe (51, 36, D) the +11 chain mail "Joag" {SInv} SInv: It lets you see invisible. (51, 37, D) the staff of Guorusom {rElec rC+ Will+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 25, D) the +1 crystal plate armour of Ighej {rC+} rC+: It protects you from cold. (unseen) (52, 36, D) +0 shadow dragon scales (52, 37, D) a +2 long sword of venom (unseen) (53, 25, D) a book of Geomancy (53, 36, D) a +3 plate armour of poison resistance (54, 25, D) a wand of flame (14) (59, 36, D) a staff of air (unseen) (59, 37, D) a +2 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a staff of cold (still there?) (60, 36, D) a staff of death (unseen) (60, 37, D) a +2 trident of freezing (still there?) a +0 leather armour (still there?) 4 potions of haste (still there?) (60, 38, D) a +0 spear of distortion (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (61, 4, D) a +0 club a +0 leather armour (61, 8, D) a staff of death (61, 16, D) a +4 heavy mace (unseen) (61, 17, D) a +0 dire flail a +0 animal skin (61, 18, D) a +0 war axe a +0 chain mail (61, 26, D) a +1 barding of flying (62, 0, D) a +1 hand axe of venom a +0 leather armour a +4 scale mail of positive energy (62, 1, D) a +0 dagger a +0 robe the staff of Losocul {rN+ rCorr Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. an orc corpse (skeletalised by now) (62, 4, D) a +0 dagger (62, 8, D) a staff of fire (62, 16, D) a +2 sling of freezing (unseen) (62, 17, D) a +0 arbalest (still there?) a +0 pair of gloves of hurling (still there?) (62, 36, D) a staff of conjuration (unseen) (62, 37, D) the +7 short sword "Grum" {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen) (62, 38, D) a +2 trident of flaming a +0 leather armour (63, 0, D) a +5 flail of protection (unseen) (63, 16, D) a staff of earth (63, 17, D) a +0 arbalest a ring of resist corrosion (63, 19, D) a +0 glaive a +0 chain mail (63, 20, D) a +0 broad axe a +0 plate armour (63, 27, D) a staff of alchemy (63, 36, D) a +4 heavy falchion (unseen) (63, 37, D) a wand of polymorph (7) (63, 38, D) a +0 trident a +0 robe (65, 17, D) a +0 ring mail (65, 26, D) the +7 orcbow of Nih Qer {freeze, rElec Int+3 Stlth+} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (67, 0, D) a +3 antimagic bardiche (unseen) (69, 0, D) a staff of air (still there?) a wolf corpse (skeletalised by now) (still there?) (69, 36, D) the +1 helmet "Deorijyt" {Dex+5} Dex+5: It affects your dexterity (+5). (70, 9, D) a +0 short sword a +0 scale mail a manual of Armour (70, 27, D) a +0 giant club (71, 9, D) a +0 dagger a +0 robe (71, 10, D) a +0 club (71, 11, D) a +0 hand axe (71, 17, D) a ring of fire (71, 26, D) 4 large rocks a ring of protection from fire (71, 27, D) the +0 helmet of Dogma {*Corrode Str+2 Int+8} Str+2: It affects your strength (+2). Int+8: It affects your intelligence (+8). *Corrode: It may corrode you when you take damage. (unseen) (71, 36, D) a +1 rapier of speed (72, 9, D) a +2 glaive of freezing (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) a +2 vampiric rapier (72, 27, D) 5 large rocks a +0 giant club a staff of air (72, 36, D) a staff of alchemy (unseen) (72, 37, D) a wand of digging (6) (73, 1, D) a +0 dagger a lightning rod (4/4) an orc corpse (skeletalised by now) (73, 16, D) the +7 mace of Agony {pain, rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. (unseen) (73, 27, D) 5 large rocks (still there?) a staff of conjuration (still there?) (73, 28, D) 3 large rocks (73, 36, D) a granite talisman (73, 37, D) a +0 dire flail (still there?) the Discourse on the Vile Decanter (still there?) Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Haunt Necromancy/Summoning 7 c - Fulsome Fusillade Conjuration/Alchemy 8 (75, 1, D) a +0 dagger a +0 robe a phantom mirror an orc corpse (skeletalised by now)