BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 club {Yuxuan} a +0 dagger {María} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a book of the Wilderness (62, 0, D) a staff of fire (unseen) (62, 1, D) the +10 dagger of the Grave {protect, rElec rCorr MP-5 Stlth+} rElec: It insulates you from electricity. MP-5: It affects your magic capacity (-5). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (62, 9, D) an amulet of magic regeneration (63, 0, D) a wand of charming (3) (67, 1, D) a hell hound corpse (skeletalised by now) (68, 0, D) a +5 ring of evasion (69, 0, D) the +1 battleaxe "Gatin" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (70, 8, D) the amulet "Qachecvuurr" {Reflect Harm ^Fragile rPois Str+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+5: It affects your strength (+5). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. SH+5: It affects your SH (+5). Harm: It increases damage dealt and taken. (70, 12, D) an adder corpse (skeletalised by now) (71, 8, D) a ring of protection from cold (71, 11, D) an adder corpse (skeletalised by now) (71, 17, D) a staff of conjuration (unseen) (71, 19, D) a water moccasin corpse (71, 26, D) a book of Displacement (71, 27, D) a +6 halberd of venom (unseen) (72, 8, D) a +1 antimagic demon whip (72, 16, D) a +3 great sword of holy wrath (72, 17, D) a +7 shortbow (unseen) (72, 18, D) a water moccasin corpse (72, 19, D) a +0 flail (72, 26, D) a wand of light (4) (72, 27, D) a wand of charming (6) (73, 1, D) the +4 ring mail "Tooqel" {Harm Rampage Will- MP+7} Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (73, 26, D) a +2 chain mail of positive energy (unseen) (73, 27, D) a book of Burglary (75, 1, D) a +1 robe of cold resistance