BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 dagger {Ælfric} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) a +2 chain mail of willpower (unseen) (62, 0, D) a staff of conjuration (62, 9, D) a +2 sling of flaming (unseen) (62, 16, D) 4 scrolls of enchant armour (62, 17, D) the ring "Uptov" {Str+6 Dex+4} [ring of strength] Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). (63, 0, D) a +0 dagger of venom (unseen) (63, 1, D) a hell hound corpse (63, 8, D) a staff of fire (unseen) (63, 16, D) the +0 chain mail of Death's Door {rElec rN++ Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (unseen) (63, 17, D) a +0 spectral giant spiked club (64, 16, D) the amulet of Fedhas's Anger {Reflect rPois SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. SH+5: It affects your SH (+5). (64, 17, D) a book of Power (67, 0, D) a ring of resist corrosion (68, 0, D) an amulet of the acrobat (70, 8, D) a +2 heavy flail (unseen) (70, 9, D) a +0 shortbow a wand of quicksilver (2) a centaur corpse (70, 10, D) a +0 orcbow (71, 8, D) the -2 pair of boots of Oniadu {Str+5} Str+5: It affects your strength (+5). (71, 10, D) a +0 arbalest (71, 16, D) a +1 mace of holy wrath (unseen) (71, 17, D) a +5 ring of evasion (71, 26, D) the +8 spear "Qogezicutu" {flame, Fly Str+2} Str+2: It affects your strength (+2). Fly: It grants you flight. (unseen) (71, 27, D) a +5 ring of evasion (71, 29, D) a +0 spear a wolf corpse (72, 8, D) a ring of protection from cold (72, 9, D) a +0 orcbow a flux talisman a centaur corpse (72, 16, D) a staff of alchemy (72, 26, D) a staff of alchemy (72, 28, D) a wolf corpse (72, 29, D) a wolf corpse (73, 1, D) a +1 orcbow of freezing (unseen) (73, 10, D) a +0 orcbow (73, 16, D) the +0 buckler of Charred Liberty {rF+ Str+6} Str+6: It affects your strength (+6). rF+: It protects you from fire. (73, 17, D) a +1 scimitar of holy wrath (unseen) (73, 26, D) the +3 spear "Adidudai" {freeze, *Rage rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (73, 27, D) the +0 chain mail of Wonder {Harm rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (unseen) (73, 28, D) a +0 rapier a +0 robe a spriggan corpse (75, 1, D) a ring of protection from fire