BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (58, 43, D) a +2 great sword of flaming (unseen) (59, 36, D) a wand of warping (4) (59, 37, D) a +5 great mace of venom (unseen) (60, 36, D) the +1 scale mail of the Akabeko {+Blink rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (60, 37, D) 4 potions of heal wounds (61, 27, D) a +0 shortbow (61, 36, D) a +0 helmet of intelligence (unseen) (61, 37, D) a +1 heavy spear (unseen) (62, 0, D) a +1 heavy executioner's axe (62, 9, D) a +0 dagger a +0 robe (62, 10, D) a +0 club a boomerang a +0 leather armour a +0 dagger an orc skeleton an orc skeleton (62, 16, D) a +0 arbalest of freezing (62, 17, D) a +0 robe of cold resistance (unseen) (62, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 21, D) a +0 shortbow (62, 27, D) the +12 scimitar of Ekioro {flame, rPois rF++} rF++: It greatly protects you from fire. rPois: It protects you from poison. (62, 29, D) a +0 trident (62, 36, D) a +2 broad axe of venom (unseen) (62, 37, D) a +0 hat (63, 8, D) a +2 heavy battleaxe (unseen) (63, 10, D) a +0 falchion (63, 21, D) a +0 trident (63, 27, D) a +0 shortbow the +2 leather armour of Optimism {Str+5} Str+5: It affects your strength (+5). (63, 28, D) a +0 trident 3 boomerangs (63, 30, D) a +0 trident (63, 36, D) a ring of resist corrosion (63, 37, D) a staff of death (64, 17, D) a +0 leather armour of poison resistance (unseen) (64, 21, D) a +0 orcbow (64, 26, D) the +7 triple crossbow of the Piercing Gods {chaos, ^Fragile rCorr Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (unseen) (64, 28, D) a +0 trident 3 boomerangs (64, 30, D) 3 large rocks (65, 26, D) a +2 battleaxe of venom (unseen) (66, 28, D) a +0 orcbow (67, 0, D) the +3 dagger of Xinilill {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (67, 4, D) a +0 flail (68, 0, D) a +1 great mace of protection (68, 3, D) a +0 dagger a +0 robe (68, 4, D) a +0 dagger a +0 robe (69, 0, D) a +2 leather armour of poison resistance (unseen) (69, 36, D) a +1 leather armour of poison resistance (unseen) (70, 8, D) a +0 great sword of draining (unseen) (70, 37, D) a staff of death (still there?) a jackal corpse (still there?) (71, 16, D) a +3 scimitar of holy wrath (unseen) (71, 17, D) a staff of alchemy (still there?) a wind drake corpse (skeletalised by now) (still there?) (71, 20, D) a +0 orcbow (71, 21, D) a +0 orcbow (71, 27, D) a +1 morningstar of protection (unseen) (71, 38, D) a basilisk corpse (72, 9, D) a staff of death (unseen) (72, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 26, D) a staff of cold (72, 36, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (unseen) (73, 1, D) a +3 leather armour of cold resistance (unseen) (73, 17, D) the scarf of Focus {harm, Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (73, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 20, D) a +0 trident 3 boomerangs (73, 27, D) a staff of cold (73, 36, D) the +10 demon blade "Aploliuwk" {drain, Str+3} Str+3: It affects your strength (+3). (unseen) (73, 38, D) a jackal corpse (75, 1, D) a +2 heavy war axe (unseen)