BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 plate armour of cold resistance (unseen) (61, 8, D) the +2 quarterstaff "Epokul" {freeze, +Blink rElec rC- MP+5} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). +Blink: It lets you blink. (unseen) (61, 16, D) a +2 triple sword of protection (61, 26, D) a +1 hand axe of venom (unseen) (62, 9, D) a +3 whip of electrocution (62, 17, D) a +2 great sword of holy wrath (unseen) (62, 26, D) a +0 rapier of draining an adder skeleton (63, 0, D) a staff of conjuration (unseen) (63, 17, D) a +2 falchion of flaming (unseen) (63, 26, D) a +3 hand axe of electrocution a +0 robe a staff of cold a naga skeleton (63, 27, D) a +0 long sword a +0 robe a naga skeleton (64, 26, D) a ball python skeleton (64, 27, D) the +1 pair of boots "Pephoqon" {Rampage rElec Will++ Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Rampage: It bestows one free step when moving towards enemies. a water moccasin skeleton (64, 28, D) a +0 whip (64, 29, D) a +0 trident a naga skeleton (67, 0, D) the +2 longbow of Tender Mercy {elec, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (68, 0, D) a +0 scimitar of holy wrath (69, 0, D) a dragon-blood talisman (69, 36, D) the +9 short sword of the Crafting Enemy {flame, rC+} rC+: It protects you from cold. (unseen) (70, 36, D) a wand of quicksilver (5) (70, 37, D) a staff of death (unseen) (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a staff of alchemy (unseen) (71, 18, D) a +0 orcbow (71, 26, D) a +2 shortbow of draining (unseen) (71, 27, D) the +3 pair of boots of Surprise {Harm rC- Dex+3 SInv} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (71, 36, D) a +2 robe of fire resistance (unseen) (71, 37, D) a ring of flight (72, 8, D) a talisman of death (72, 9, D) a +2 hand axe of venom (72, 16, D) a +0 trident (72, 17, D) a +0 trident a boomerang a merfolk skeleton (72, 18, D) a +0 orcbow a centaur skeleton (72, 26, D) a staff of death (72, 27, D) a +3 quarterstaff of draining (72, 36, D) 4 scrolls of enchant weapon (72, 37, D) the Compilation of Esoterica and the Catacomb Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Vampiric Draining Necromancy 3 d - Death Channel Necromancy 6 (unseen) (73, 2, D) a +0 short sword an elf corpse (skeletalised by now) (73, 16, D) a +0 trident a throwing net a wand of flame (7) (73, 17, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (unseen) (73, 18, D) a +0 trident 3 boomerangs (73, 36, D) a wand of digging (2) (73, 37, D) a book of Storms (74, 0, D) a +0 short sword a +0 leather armour (75, 1, D) a +0 battleaxe of flaming (unseen)