BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +3 scale mail of fire resistance (unseen) (35, 15, D) a +4 scale mail of poison resistance (unseen) (35, 19, D) a water moccasin corpse (36, 1, D) the staff "Nuas" {rN+ rCorr Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (36, 15, D) a +2 cloak of stealth a komodo dragon corpse (36, 19, D) a +0 robe (37, 0, D) a staff of death (37, 1, D) a talisman of death (37, 15, D) a staff of air (unseen) (37, 16, D) a +0 robe a spriggan corpse (38, 0, D) a +1 mace of protection (38, 1, D) the +0 robe "Hoopheso" {Harm rC+ rCorr SInv} rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (38, 15, D) Sif Muna's Codex of Lapidary Reconfiguration Spells Type Level a - Sting Conjuration/Alchemy 1 b - Alistair's Intoxication Alchemy 5 c - Permafrost Eruption Ice/Earth 6 d - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (38, 19, D) a hydra corpse (38, 20, D) a hydra corpse (39, 0, D) a blade talisman (39, 1, D) a +1 rapier of electrocution (39, 15, D) a staff of earth (unseen) (39, 21, D) a black mamba corpse (40, 15, D) a +1 hand axe of freezing (unseen) (40, 16, D) a komodo dragon corpse (41, 15, D) a +3 scimitar of pain (unseen) (42, 0, D) a +1 leather armour of willpower (unseen) (42, 1, D) a +6 sling of draining (unseen) (42, 15, D) a ring of willpower (43, 15, D) a +0 robe a ring of poison resistance a spriggan corpse (48, 3, D) a +0 dagger a +0 robe (49, 0, D) a +0 chain mail of cold resistance (unseen) (49, 1, D) a +2 vampiric lajatang (49, 3, D) a +0 orcbow (49, 12, D) a staff of fire (unseen) (49, 13, D) a water moccasin corpse (49, 36, D) a +0 chain mail of cold resistance (unseen) (49, 37, D) a +3 great sword of flaming (unseen) (49, 38, D) a +0 short sword a +0 longbow (50, 2, D) a warg corpse (50, 12, D) a +2 glaive of venom (unseen) (50, 14, D) a basilisk corpse (50, 24, D) a +0 rapier of draining (50, 25, D) a staff of fire (unseen) (50, 26, D) a +0 rapier of holy wrath (still there?) a +0 robe (still there?) (50, 36, D) a staff of cold a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) (50, 37, D) a +2 plate armour of cold resistance (unseen) (50, 38, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (50, 42, D) a +0 long sword of holy wrath (still there?) a +0 leather armour (still there?) (51, 0, D) a +0 arbalest of freezing (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (51, 1, D) a +1 plate armour of cold resistance (51, 2, D) a +0 flail (still there?) a +0 chain mail (still there?) the ring "Adiuqese" {rF+ Will+ SInv} (still there?) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. (51, 12, D) a staff of death (51, 13, D) a +3 great sword of holy wrath (51, 15, D) a cane toad corpse (51, 25, D) a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +1 triple crossbow of flaming (still there?) (51, 26, D) a +3 heavy great sword (still there?) a +0 robe (still there?) (51, 37, D) a +0 longbow a +0 leather armour a +6 ring of intelligence 4 scrolls of enchant armour an elf corpse (skeletalised by now) (51, 40, D) a +0 rapier a +0 rapier a +0 leather armour (52, 0, D) a +2 cloak of poison resistance (52, 1, D) a book of Death (52, 2, D) a +0 giant club (52, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (52, 12, D) the +0 scimitar "Maink" {flame, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (52, 13, D) a bullfrog corpse (52, 15, D) a boulder beetle corpse a hydra corpse (52, 16, D) a komodo dragon corpse (52, 24, D) a +0 dagger of holy wrath a sea snake corpse (skeletalised by now) (52, 36, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (52, 37, D) a +0 long sword (still there?) an amulet of guardian spirit (still there?) the staff "Syoz" {rElec rPois rN+ Dex+3 Stlth- Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 0, D) a +2 pair of boots of flying (53, 1, D) a +0 war axe a +0 ring mail a +6 ring of intelligence (53, 12, D) a water moccasin corpse (53, 24, D) a +1 vampiric glaive (53, 25, D) a +1 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a book of Battle (still there?) (53, 28, D) a +0 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 0, D) a staff of earth (unseen) (54, 1, D) a +0 halberd a +0 ring mail a book of the Dragon (54, 2, D) a +0 giant club an ogre corpse (54, 24, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (54, 25, D) a +0 rapier of draining (still there?) a +0 robe (still there?) a wand of digging (9) (still there?) (55, 0, D) a +5 antimagic sling (unseen) (55, 1, D) a +0 giant club a wand of digging (4) an ogre corpse (55, 12, D) a +0 scimitar of protection a cane toad corpse (56, 1, D) a +0 arbalest a kobold corpse (59, 36, D) a +0 long sword (59, 37, D) the staff of the Shark {rPois rC+ Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (59, 38, D) a +3 flail of draining (still there?) a +0 chain mail (still there?) an elf corpse (skeletalised by now) (still there?) (60, 36, D) a +0 dagger (60, 38, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (60, 40, D) a shapeshifter corpse (skeletalised by now) (61, 0, D) a +2 vampiric bardiche (unseen) (61, 8, D) a +0 demon blade of electrocution (unseen) (61, 26, D) a staff of fire (unseen) (61, 36, D) a ring of flight (61, 37, D) a +0 shortbow the +8 pair of quick blades "Gyre" and "Gimble" {protect} an elf corpse (skeletalised by now) (61, 38, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 0, D) a +2 shortbow of freezing (62, 9, D) the ring "Innyunn" {Fire rElec Str+4} [ring of fire] Fire: It enhances your fire magic. Str+4: It affects your strength (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (62, 16, D) a staff of cold (62, 17, D) a +2 heavy long sword (62, 18, D) a jackal corpse (skeletalised by now) (62, 27, D) a staff of fire (62, 37, D) a +1 morningstar of flaming (still there?) a +0 shortbow (still there?) a book of Callings (still there?) (62, 38, D) a +2 long sword of electrocution (unseen) (63, 0, D) a +0 scimitar of protection (unseen) (63, 8, D) a +0 leather armour of cold resistance (unseen) (63, 16, D) a staff of cold (63, 17, D) the +3 spear of the Shoals {antimagic, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a yak corpse (skeletalised by now) (63, 27, D) the +3 dagger of Tearoem {drain, rC+ rN++ Int-2 Dex+3} Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (63, 36, D) a +0 long sword (63, 37, D) a +0 dagger (still there?) the sphere of Battle (still there?) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a wand of charming (2) (still there?) (64, 16, D) the +4 scale mail of a Thousand Leylines {Dex+2 Slay+3} Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (64, 17, D) a +4 antimagic orcbow (unseen) (64, 27, D) the +8 spear of the Known World {flame, rC+ MP+7 Dex-2} Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). (unseen) (67, 0, D) a +0 scale mail of cold resistance (unseen) (68, 0, D) a serpent talisman (68, 1, D) a hell hound corpse (skeletalised by now) (69, 0, D) the +6 swamp dragon scales "Vasie" {rElec rPois Str+4 Int-4 Slay-4} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. (69, 36, D) a +2 heavy arbalest (unseen) (70, 36, D) the +7 glaive of Giyriurph {flame, rC- Dex+5} (still there?) Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. a yak corpse (skeletalised by now) (still there?) (70, 37, D) a +3 scimitar of flaming (unseen) (70, 38, D) a wolf corpse (skeletalised by now) (70, 39, D) a bullfrog corpse (skeletalised by now) (71, 8, D) a +0 falchion a +4 rapier of speed (71, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (71, 17, D) the +6 halberd "Bamawn" {freeze, rF- Dex+9 Stlth+} Dex+9: It affects your dexterity (+9). rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (unseen) (71, 22, D) a jackal corpse (skeletalised by now) (71, 27, D) a book of Displacement (71, 42, D) a bullfrog corpse (skeletalised by now) (72, 8, D) a +0 mace (still there?) a +0 chain mail (still there?) a +3 long sword of freezing (still there?) an orc corpse (skeletalised by now) (still there?) (72, 16, D) a +1 trident of venom (72, 19, D) a water moccasin corpse (skeletalised by now) (72, 27, D) a ball python skeleton (72, 28, D) a +0 spear a ball python skeleton (72, 30, D) a +0 short sword a +0 robe a naga skeleton (72, 32, D) a black mamba skeleton (72, 36, D) a +4 shortbow (72, 39, D) a bullfrog corpse (skeletalised by now) (73, 1, D) a +0 club (still there?) a staff of cold (still there?) (73, 8, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (73, 37, D) a +1 flail of protection a wolf corpse (skeletalised by now) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a +0 ring mail of willpower (unseen)