BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) Sif Muna's Meditations on Brumal Bolts Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fulminant Prism Conjuration/Alchemy 4 d - Metabolic Englaciation Hexes/Ice 5 (62, 4, D) a raiju corpse (skeletalised by now) (62, 8, D) a +3 leather armour of willpower (63, 8, D) a +3 spectral lajatang (unseen) (67, 0, D) a book of Minor Magic (67, 3, D) a +0 scythe a +0 robe the human skeleton of Sigmund (69, 3, D) a +0 flail a +0 robe the orc skeleton of Blorkula the Orcula (69, 4, D) a +0 dagger a +0 robe the human skeleton of Jessica (70, 8, D) a +4 long sword of holy wrath (70, 11, D) a shapeshifter corpse (71, 10, D) an ugly thing corpse (71, 22, D) a +0 flail a +0 robe (71, 26, D) a staff of cold (unseen) (71, 27, D) the +5 battleaxe of Laiwen {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (72, 8, D) a book of Movement (72, 10, D) a shapeshifter corpse a shapeshifter corpse (72, 16, D) a staff of cold (72, 17, D) the +9 long sword of the Usurping Coward {heavy, MP+9 Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (unseen) (72, 20, D) a +0 scimitar a +0 robe (72, 22, D) a +1 scimitar (still there?) a +0 robe (still there?) (72, 26, D) a +1 orcbow of freezing (unseen) (72, 27, D) a scroll of brand weapon (73, 1, D) a +7 mace of protection (unseen) (73, 17, D) an Everburning Encyclopedia (73, 26, D) a wand of mindburst (4) (73, 27, D) the +7 scimitar of Quebbemy {freeze, rC- Int+8 Dex+3} Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. (unseen) (75, 1, D) a +3 chain mail of willpower (unseen)