BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) the +3 demon blade "Tyuresh" {elec, Will+ Str+3 Int-4} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Will+: It increases your willpower. (unseen) (49, 37, D) a +1 heavy arbalest (unseen) (50, 36, D) the Commentary on the Nimbus and Misfortune Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Arcjolt Conjuration/Air 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Plasma Beam Fire/Air 6 (unseen) (50, 37, D) a +0 great mace of holy wrath (unseen) (51, 36, D) a +1 ring mail of cold resistance (51, 37, D) a staff of air (unseen) (52, 36, D) a +5 dagger of protection (unseen) (52, 37, D) the +5 demon trident of Dismemberment {freeze, *Corrode Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). *Corrode: It may corrode you when you take damage. (unseen) (53, 36, D) the Secrets of the Ground and Location Spells Type Level a - Passage of Golubria Translocation 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Dispersal Translocation 6 (unseen) (53, 37, D) a wand of charming (4) (54, 36, D) a wand of polymorph (6) (59, 36, D) a staff of death (unseen) (59, 37, D) the +6 shortbow "Wuppeus" {drain, rN+++ rCorr Str-4 Dex-4} Str-4: It affects your strength (-4). Dex-4: It affects your dexterity (-4). rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (unseen) (60, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (61, 0, D) a +2 halberd of venom (61, 26, D) a +0 short sword of venom (unseen) (61, 36, D) a +0 heavy shortbow (61, 37, D) a +3 antimagic broad axe (61, 42, D) a wyvern skeleton (61, 43, D) a komodo dragon skeleton a water moccasin skeleton (61, 44, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 1, D) a +0 robe of cold resistance (62, 9, D) a +1 sling of draining (62, 17, D) the +0 ring mail of the Sky {rC+} rC+: It protects you from cold. (62, 27, D) the +0 chain mail of Nyryehe {*Slow Str+7 Dex+3} Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (62, 30, D) a +0 giant club a +0 troll leather armour an ogre skeleton a troll skeleton (62, 32, D) a +0 giant club an ogre skeleton (62, 36, D) a staff of conjuration (unseen) (62, 43, D) a yak skeleton (62, 44, D) a yak corpse (skeletalised by now) (63, 11, D) a ball python corpse (skeletalised by now) (63, 16, D) a +2 great sword of electrocution (63, 17, D) a staff of cold (63, 26, D) a staff of air (63, 30, D) a +0 troll leather armour a +0 giant spiked club a +0 giant club a troll skeleton (63, 36, D) a +2 shortbow of flaming (unseen) (63, 37, D) a staff of cold (unseen) (64, 20, D) a +3 hand axe (still there?) a +0 robe (still there?) (64, 27, D) the +5 flail of Adoishy {elec, *Noise rPois Int+6 Dex-2} Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. (unseen) (64, 30, D) a +0 giant club (64, 31, D) a +0 giant club (67, 4, D) a +0 short sword a +0 robe (68, 4, D) a +0 rapier a +0 robe (69, 36, D) a +1 pair of gloves of infusion (70, 36, D) a staff of air (unseen) (70, 39, D) a +0 glaive (70, 40, D) a water moccasin corpse (skeletalised by now) (71, 26, D) the +0 shortbow of Eternal War {flame, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (71, 36, D) the staff of Plague {Fly Int+3 Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (71, 40, D) a +2 whip of venom a naga corpse (skeletalised by now) (72, 9, D) a +2 scimitar of freezing (unseen) (72, 26, D) a +2 scale mail of cold resistance (72, 36, D) a +2 helmet of intelligence (73, 3, D) an adder corpse (skeletalised by now) (73, 16, D) a +5 falchion of distortion (unseen) (73, 26, D) a +1 orcbow of flaming (unseen) (73, 27, D) a +1 troll leather armour (73, 33, D) a wind drake skeleton a wind drake skeleton (73, 37, D) the +10 flail of Autumn {flame, rElec} rElec: It insulates you from electricity.