BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of cold (unseen) (61, 8, D) a +1 sling of electrocution (unseen) (61, 16, D) a wand of mindburst (10) (62, 0, D) the +4 scale mail of the Centaur {Harm Regen+ Str+2} Str+2: It affects your strength (+2). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (62, 9, D) a +0 war axe a +0 ring mail a +0 dagger a +0 robe a ring of flight an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 11, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) a wand of flame (7) (62, 17, D) a +1 heavy quarterstaff (unseen) (63, 0, D) a +1 broad axe of flaming (unseen) (63, 16, D) the +3 scale mail of the Ditch-Digger {^Contam Harm Regen+ MP+8} MP+8: It affects your magic capacity (+8). ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (63, 17, D) a ring of protection from fire a water moccasin corpse (63, 18, D) a water moccasin corpse (64, 16, D) the amulet of Ymozunt {Spirit rPois rCorr Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a +2 ring mail of willpower (unseen) (68, 12, D) a +0 short sword a +0 robe (70, 9, D) a staff of cold (unseen) (70, 12, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll skeleton of Crazy Yiuf (still there?) (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 scythe a +0 robe the human skeleton of Sigmund (71, 12, D) a +1 dagger of distortion (still there?) a +0 robe (still there?) the elf skeleton of Dowan (still there?) (71, 16, D) a staff of fire (71, 17, D) a +0 orcbow a +0 hand axe a +0 chain mail a +1 robe of willpower (72, 16, D) the +8 war axe of Spores {drain, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (72, 17, D) a +0 trident a +0 leather armour the +7 arbalest of Lanudi {penet, +Blink rPois Will+ Int-5} Int-5: It affects your intelligence (-5). rPois: It protects you from poison. Will+: It increases your willpower. +Blink: It lets you blink. an orc skeleton (72, 18, D) a +0 dagger a +0 robe (72, 21, D) a +0 hand axe a +0 chain mail an orc skeleton (72, 26, D) a +0 rapier of electrocution (72, 28, D) a ball python skeleton (72, 30, D) a water moccasin skeleton (73, 1, D) a +4 spear of freezing (unseen) (73, 17, D) a +0 flail (73, 20, D) a +0 whip an orc skeleton (73, 27, D) a +0 flail the staff of Tumult {^Fragile +Blink rPois rC+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon.