BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) +2 pearl dragon scales (unseen) (50, 37, D) a staff of death (unseen) (51, 37, D) a +0 antimagic dagger (unseen) (52, 37, D) a +2 sling of flaming (unseen) (53, 37, D) the ring of Lilah {AC+4 Slay+5} [ring of protection] AC+4: It affects your AC (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (59, 36, D) a +0 trident (59, 37, D) a staff of air (unseen) (59, 39, D) a +0 dire flail a +0 robe (60, 0, D) a +0 orcbow of freezing (unseen) (60, 40, D) the +7 hand axe "Zoufosh" {freeze, rElec} (still there?) rElec: It insulates you from electricity. a +0 robe (still there?) (61, 0, D) a +0 helmet of see invisible (unseen) (61, 20, D) a water moccasin skeleton (61, 29, D) a +1 arbalest of flaming (still there?) a +0 falchion (still there?) a +0 ring mail (still there?) (61, 37, D) a staff of earth (unseen) (62, 1, D) a +0 shortbow (62, 8, D) a staff of cold a shapeshifter corpse (skeletalised by now) (62, 9, D) a shapeshifter corpse (skeletalised by now) (62, 10, D) an ugly thing corpse (skeletalised by now) (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) the +7 demon trident of Exceptional Duty {elec, Dex+4} Dex+4: It affects your dexterity (+4). (62, 26, D) a +1 rapier of holy wrath (62, 36, D) a ring of see invisible (62, 37, D) a +0 ring mail of cold resistance (unseen) (62, 39, D) a +0 robe (62, 40, D) a +0 war axe a +0 chain mail a +0 robe (63, 0, D) a +0 shortbow a +0 arbalest a phial of floods a centaur skeleton (63, 8, D) the +8 rapier "Hawnosik" {protect, Will+++ Int-4} Int-4: It affects your intelligence (-4). Will+++: It greatly increases your willpower. (unseen) (63, 16, D) a +4 shortbow of flaming (63, 17, D) a staff of alchemy (unseen) (63, 18, D) a +0 spear (63, 19, D) a water moccasin skeleton (63, 26, D) a staff of fire (63, 27, D) a +2 heavy glaive (63, 29, D) a +0 arbalest a yaktaur skeleton (63, 32, D) a +2 vampiric dagger a +0 robe a dire elephant skeleton a human skeleton (63, 37, D) a staff of air (unseen) (64, 16, D) a staff of air (64, 20, D) a +0 whip a +0 robe a naga skeleton (64, 26, D) a staff of alchemy (64, 27, D) a +0 arbalest (still there?) a +1 morningstar of protection (still there?) (64, 32, D) a +0 falchion a +0 ring mail (67, 0, D) a +1 chain mail of fire resistance (unseen) (67, 3, D) a +0 long sword an elf corpse (skeletalised by now) (68, 38, D) a +0 robe a +0 dagger (70, 8, D) a +0 heavy halberd (70, 9, D) a +3 sling of flaming (unseen) (70, 36, D) a staff of earth (70, 37, D) a +0 long sword of protection (unseen) (70, 40, D) a +0 club (70, 41, D) a +2 heavy hand axe a +0 plate armour a +0 mace an orc corpse (skeletalised by now) (70, 42, D) a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (71, 11, D) a river rat corpse (skeletalised by now) (71, 12, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (71, 16, D) the +1 trident "Plog" {drain, rElec} rElec: It insulates you from electricity. (unseen) (71, 17, D) a +3 long sword of holy wrath (unseen) (71, 21, D) a +0 trident (71, 27, D) a +1 leather armour of fire resistance (71, 37, D) a staff of air (71, 38, D) a +0 chain mail a +0 dire flail (71, 40, D) a +0 war axe (71, 42, D) a +0 club an orc corpse (skeletalised by now) (72, 16, D) 3 large rocks the +3 falchion "Qaufim" {drain, +Blink rN+ Str+6} Str+6: It affects your strength (+6). rN+: It protects you from negative energy. +Blink: It lets you blink. a cyclops skeleton (72, 17, D) the staff "Ugheqixt" {Int+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 18, D) a +0 trident a +0 shortbow a merfolk skeleton (72, 20, D) a +0 trident a merfolk skeleton (72, 22, D) a wind drake skeleton (72, 26, D) a +1 great mace of protection (72, 27, D) a +2 heavy spear (unseen) (72, 36, D) a staff of earth (72, 37, D) a +0 long sword of electrocution (72, 39, D) a +0 ring mail a +0 flail an orc corpse (skeletalised by now) (73, 1, D) a ring of magical power (73, 17, D) a +1 plate armour of cold resistance (unseen) (73, 26, D) a +5 spear (unseen) (73, 27, D) a +2 antimagic shortbow (unseen) (73, 36, D) a +1 heavy flail (unseen) (75, 1, D) the +9 dagger of Estick {vamp, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (unseen)