BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +3 falchion of draining (unseen) (60, 30, D) a +0 long sword (60, 36, D) a book of Misfortune (60, 37, D) Mamm's Grimoire of Hermetica Spells Type Level a - Sting Conjuration/Alchemy 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Ignite Poison Fire/Alchemy 4 d - Alistair's Intoxication Alchemy 5 e - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a staff of death (unseen) (61, 16, D) a staff of earth (unseen) (61, 18, D) a +0 arbalest (61, 27, D) a +0 short sword (61, 36, D) a ring of willpower (61, 37, D) a ring of willpower (62, 0, D) the staff of the Lonely Ultimatums {rPois Int+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 1, D) a +0 battleaxe of draining (62, 9, D) a staff of earth (62, 18, D) a +0 war axe a +0 scale mail (62, 29, D) a +0 long sword a +0 buckler (62, 31, D) a +0 glaive (62, 36, D) a +0 kite shield of protection (unseen) (62, 37, D) the +3 quarterstaff "Idukh" {heavy, ^Fragile rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (unseen) (63, 0, D) a +2 chain mail of fire resistance (unseen) (63, 8, D) a +1 scale mail of cold resistance (unseen) (63, 16, D) a +1 ring mail of positive energy (63, 17, D) a +1 leather armour of poison resistance (63, 18, D) a +0 arbalest (63, 19, D) a +0 battleaxe a +0 plate armour (63, 27, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. Yredelemnul disapproves of the use of such an item. (63, 29, D) a +0 scimitar a +0 buckler (63, 36, D) a wand of quicksilver (4) (63, 37, D) a +3 heavy hand axe (unseen) (64, 16, D) a staff of death (unseen) (64, 17, D) a staff of death (unseen) (64, 18, D) a +0 orcbow (64, 26, D) a staff of cold (64, 29, D) a +0 long sword a +0 leather armour (65, 20, D) a +0 long sword a +0 chain mail (65, 26, D) a +4 arbalest (unseen) (65, 32, D) a +0 long sword a +0 chain mail (68, 1, D) a +0 dagger a +0 ring mail (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +2 spectral quarterstaff (69, 1, D) a +0 club (69, 36, D) a +2 mace of protection (unseen) (70, 9, D) a +4 ring mail of poison resistance (unseen) (70, 36, D) a +2 ring mail of fire resistance (unseen) (70, 37, D) the +6 falchion of Plague {venom, *Rage Int+5 Stlth+} Int+5: It affects your intelligence (+5). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (unseen) (70, 39, D) a +0 mace (70, 41, D) a +0 flail (70, 42, D) a +0 flail (71, 17, D) a +5 war axe of flaming (71, 18, D) a +0 mace a +0 orcbow a +0 chain mail (71, 19, D) a +2 short sword of protection (unseen) (71, 26, D) a +0 robe of positive energy (unseen) (71, 27, D) a +0 battleaxe of electrocution (unseen) (71, 39, D) a +0 flail (72, 8, D) the +2 falchion of Beogh's Delight {protect, rPois Int+2 Stlth+} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (72, 9, D) a +2 quarterstaff of distortion (unseen) (72, 16, D) a staff of conjuration (72, 17, D) a +0 club a +0 leather armour the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 18, D) a +0 mace a +0 chain mail (72, 36, D) a staff of death (72, 39, D) a +0 hand axe (72, 40, D) a +0 long sword (72, 41, D) a +0 falchion (73, 1, D) +2 fire dragon scales (unseen) (73, 16, D) the staff of Equilibrium {rF+ rCorr Str+3 Stlth+ Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 17, D) a +2 great sword of pain (unseen) (73, 18, D) a +2 battleaxe of electrocution (still there?) 3 boomerangs (still there?) a +0 chain mail (still there?) (73, 37, D) a +3 falchion of electrocution (74, 20, D) a +0 dagger a +0 robe (74, 39, D) a +0 club