BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) the +9 long sword of Giniryiq {freeze, *Noise rN+ Str+8 Stlth+} Str+8: It affects your strength (+8). rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (unseen) (20, 1, D) a +1 demon whip of venom (still there?) a manual of Spellcasting (still there?) (20, 3, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (21, 1, D) a wand of flame (8) (21, 5, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (22, 1, D) a book of Dreams a hell hog corpse (23, 1, D) a wand of charming (6) (23, 4, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (24, 1, D) a +4 ring of slaying (25, 1, D) a book of Iron (25, 5, D) a +2 great sword of flaming (unseen) (26, 1, D) a staff of air (unseen) (26, 3, D) a hell hog corpse (28, 1, D) a +0 falchion of holy wrath (unseen) (29, 1, D) a +6 ring of dexterity (34, 28, D) a +0 hand axe (35, 0, D) the +3 great sword "Coetut" {heavy, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (35, 14, D) a wand of charming (2) (35, 15, D) the staff of Winkaixko {rPois Str+4 Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. the Compilation of the Winter (still there?) Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Hoarfrost Cannonade Ice/Alchemy 5 c - Rimeblight Ice/Necromancy 7 (35, 29, D) a +0 heavy arbalest (unseen) (36, 0, D) the +5 spear of Faithrili {flame, rF+} rF+: It protects you from fire. (36, 29, D) a +1 falchion of freezing (unseen) (37, 0, D) a +2 scale mail of fire resistance (37, 1, D) the +3 scimitar "Enkuyf" {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (37, 14, D) a +6 ring of intelligence (37, 15, D) a +1 lajatang of electrocution (unseen) (37, 29, D) a +2 plate armour of willpower (unseen) (38, 15, D) a staff of death (still there?) a staff of fire (still there?) a ring of magical power (still there?) (38, 28, D) a ring of willpower (38, 29, D) a +3 arbalest of electrocution (unseen) (38, 32, D) the +0 glaive "Eppuref" {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (39, 0, D) a +0 robe (39, 1, D) a +3 flail of protection (still there?) a +3 war axe of flaming (still there?) (39, 13, D) the +7 chain mail of the Secret Priests {rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (39, 31, D) a +2 heavy hand axe (40, 0, D) +1 storm dragon scales a lightning rod (4/4) (40, 29, D) a +0 heavy war axe (still there?) a +0 falchion of flaming (still there?) (41, 0, D) a +3 scale mail of cold resistance (unseen) (41, 1, D) a wand of flame (5) (41, 14, D) a +0 heavy orcbow (still there?) a scroll of brand weapon (still there?) (41, 15, D) a +2 arbalest of draining (unseen) (41, 16, D) a +3 morningstar of draining (unseen) (41, 28, D) a +3 long sword of holy wrath (unseen) (41, 29, D) a +3 heavy mace (unseen) (42, 0, D) a staff of earth (unseen) (42, 1, D) a ring of protection from cold (42, 14, D) the +4 lajatang of Gallantry {freeze, rC+ Str+2 Dex-2 SInv} Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (42, 16, D) a +2 vampiric trident (unseen) (42, 28, D) a staff of death (unseen) (43, 14, D) a wand of polymorph (4) (43, 18, D) a wand of charming (5) (43, 28, D) a book of the Tundra (still there?) a staff of alchemy (still there?) a wand of iceblast (4) (still there?) (44, 28, D) the +8 falchion of Foucamo {distort, rPois rF+ Will+} rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (47, 4, D) a +0 plate armour (47, 37, D) the +10 shortbow of the Sharp God {flame, rC+} (still there?) rC+: It protects you from cold. a +3 trident (still there?) (48, 37, D) the +4 triple crossbow of Destiny {flame, ^Contam rC+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. (unseen) (49, -1, D) the ring of Lag Amab {Fire Will+ SInv} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. (49, 12, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (still there?) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (49, 24, D) a +1 vampiric rapier (unseen) (49, 26, D) a +6 ring of strength (49, 29, D) a shapeshifter corpse (skeletalised by now) (49, 36, D) a +3 scale mail of fire resistance (still there?) a +0 robe (still there?) (49, 44, D) a +0 robe (50, -1, D) an orb of light (50, 0, D) a +1 great mace a +0 chain mail a Gell's gravitambourine (2/2) (50, 12, D) a +0 rapier a +0 rapier a +0 leather armour a ring of ice (50, 15, D) a +0 halberd of venom (unseen) (50, 24, D) a +5 heavy morningstar (unseen) (50, 27, D) an ugly thing corpse (skeletalised by now) (50, 36, D) a +7 great sword (still there?) a scroll of brand weapon (still there?) (51, 1, D) the ring "Irghoxo" {rPois SInv} (still there?) [ring of poison resistance] rPois: It protects you from poison. SInv: It lets you see invisible. an iron dragon corpse (skeletalised by now) (still there?) (51, 12, D) a +2 falchion of protection (51, 13, D) the granite talisman of the Screaming Gods {rC- rN+ Int+5 Dex+3} [granite talisman] Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (51, 14, D) a +2 mace of protection (51, 24, D) a shapeshifter corpse (skeletalised by now) (51, 36, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (51, 39, D) a +0 mace (52, 13, D) the +0 robe of Yducieru {Dex+3 Stlth- Archmagi} Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. (52, 14, D) a +0 short sword a +0 leather armour (52, 15, D) a +2 dire flail of protection a +2 scimitar of distortion (52, 23, D) a glowing shapeshifter corpse (skeletalised by now) (52, 25, D) a +3 bardiche of freezing (still there?) a +5 ring of evasion (still there?) (52, 39, D) a +0 dire flail a +0 plate armour (53, 1, D) a +0 great mace (still there?) a +0 chain mail (still there?) a staff of alchemy (still there?) (53, 8, D) a +3 heavy great sword (unseen) (53, 12, D) a +0 short sword (53, 13, D) a +3 long sword of flaming (still there?) the +5 war axe of Zaonwef {pain, rElec rF- Will+++ Stlth-} (still there?) rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. a +0 longbow (still there?) a +0 leather armour (still there?) a staff of earth (still there?) an elf corpse (skeletalised by now) (still there?) (53, 14, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (53, 26, D) an ugly thing corpse (skeletalised by now) (53, 27, D) a very ugly thing corpse (skeletalised by now) (53, 37, D) a +0 shortbow of draining (54, 1, D) a +2 arbalest of freezing (unseen) (54, 2, D) a +0 morningstar (still there?) a +0 great mace of draining (still there?) a +0 chain mail (still there?) (54, 12, D) a +0 long sword (54, 13, D) the +1 falchion of Fanuxot {flame, *Rage rElec rN+++ Stlth+} (still there?) rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. a +0 leather armour (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (54, 15, D) an elf corpse (skeletalised by now) (54, 23, D) a shapeshifter corpse (skeletalised by now) (54, 36, D) a +6 flail of protection (unseen) (55, 12, D) a +0 rapier (still there?) a staff of alchemy (still there?) (55, 14, D) a staff of alchemy (unseen) (55, 23, D) a wand of charming (5) (55, 25, D) a +6 ring of dexterity (56, 13, D) an elf corpse (skeletalised by now) (56, 15, D) a +0 long sword (56, 24, D) a +3 plate armour of cold resistance (unseen) (59, 36, D) a +0 quarterstaff of speed (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +1 antimagic spear (still there?) a merfolk corpse (skeletalised by now) (still there?) (59, 37, D) a +4 quarterstaff of draining (unseen) (59, 39, D) a +0 spear (60, 37, D) a ring of flight (60, 40, D) a merfolk corpse (skeletalised by now) (61, 0, D) a +2 spear of venom (unseen) (61, 17, D) a +2 scimitar of flaming (61, 26, D) a +5 sling of freezing (unseen) (61, 36, D) a +2 leather armour of positive energy (61, 37, D) a +4 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) an amulet of magic regeneration (still there?) a +0 scale mail of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (61, 40, D) 3 javelins a +0 spear a +0 robe a sea snake corpse (skeletalised by now) (62, 8, D) a +2 spear of freezing (62, 16, D) a +0 spear of flaming (62, 26, D) a +2 spear of venom (unseen) (62, 27, D) a staff of air (unseen) (62, 37, D) a +3 broad axe of draining (62, 40, D) a +0 leather armour a +0 rapier (63, 0, D) the staff "Vyxom" {rElec Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 1, D) a +0 halberd a +0 robe (63, 16, D) a hell hound corpse (skeletalised by now) (63, 17, D) a +3 scimitar of flaming (still there?) a staff of cold (still there?) (63, 18, D) a hell hog corpse (skeletalised by now) (63, 27, D) a +0 short sword a +0 robe the +5 great mace of Arinixt {venom, rN+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (63, 36, D) a +2 troll leather armour (unseen) (63, 37, D) a +2 ring mail of positive energy (unseen) (63, 38, D) a snapping turtle corpse (skeletalised by now) (64, 16, D) a +0 scale mail of cold resistance (unseen) (64, 17, D) a +0 scimitar of flaming (still there?) a +2 falchion of holy wrath (still there?) (64, 26, D) a +2 vampiric short sword (64, 27, D) an amulet of the acrobat (67, 2, D) a +0 flail a draconian corpse (skeletalised by now) (68, 0, D) a staff of alchemy (68, 2, D) a +0 club (68, 3, D) a +0 flail (70, 8, D) +0 ice dragon scales (70, 9, D) a staff of fire (unseen) (70, 10, D) an iguana corpse (skeletalised by now) (70, 27, D) a +1 plate armour of fire resistance (unseen) (70, 36, D) the +6 dagger "Qahynyir" {flame, *Corrode +Blink Fly Str+3} Str+3: It affects your strength (+3). Fly: It grants you flight. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (71, 10, D) a bullfrog corpse (skeletalised by now) (71, 12, D) a wolf corpse (skeletalised by now) (71, 16, D) a +2 hand axe of draining (unseen) (72, 16, D) the +3 falchion of Courage {vamp, *Slow rPois Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (72, 19, D) a hell hound corpse (skeletalised by now) (72, 25, D) a +2 helmet of intelligence (72, 26, D) a +0 giant club a +0 giant spiked club a +2 robe of willpower (72, 27, D) 5 large rocks a +0 giant spiked club the +5 battleaxe "Killer Klown's Peril" {drain, Fly Dex+2} Dex+2: It affects your dexterity (+2). Fly: It grants you flight. a cyclops corpse (skeletalised by now) (72, 36, D) a +3 long sword of protection (73, 17, D) a +4 chain mail of cold resistance (unseen) (73, 27, D) 2 large rocks (still there?) a +5 glaive of venom (still there?) a cyclops corpse (skeletalised by now) (still there?) (73, 28, D) 2 large rocks (73, 37, D) a +4 orcbow of draining (unseen) (75, 1, D) a +2 sling of electrocution (unseen)