BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) the staff "Essuq" {rPois Necro Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 10, D) a +0 mace an orc corpse (61, 11, D) a +0 flail a +0 chain mail (61, 26, D) a +0 rapier of holy wrath (unseen) (62, 1, D) a +1 heavy broad axe (62, 8, D) a +2 rapier of venom (62, 9, D) the +3 leather armour of the Forging Gods {Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (62, 16, D) a staff of alchemy (62, 18, D) a redback corpse (62, 26, D) the staff "Fotziar" {rC+ Int-3 Dex+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 27, D) the +0 spear of the Farrago {freeze, Will+} Will+: It increases your willpower. (unseen) (63, 8, D) a wand of polymorph (1) (63, 11, D) a +0 mace (63, 12, D) a +0 dagger a +0 robe (63, 16, D) a +2 ring mail of positive energy (63, 17, D) a +4 sling (63, 18, D) a scorpion corpse (63, 26, D) the +8 halberd of Vehoruo {holy, Fly Int+2} Int+2: It affects your intelligence (+2). Fly: It grants you flight. Yredelemnul disapproves of the use of such an item. (unseen) (63, 27, D) the +10 hand axe of Melee {freeze, Fly rElec Str+5 Dex+4} Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (64, 16, D) a staff of air (unseen) (64, 17, D) the +0 troll leather armour of Pantheism {Rampage Regen+ Str-2 Int+3} (still there?) Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. a redback corpse (still there?) (64, 18, D) a scorpion corpse (64, 19, D) a tarantella corpse (64, 26, D) a +0 glaive of venom (unseen) (64, 27, D) a +3 giant club (65, 26, D) a staff of air (unseen) (65, 28, D) a +0 orcbow (69, 0, D) a +2 leather armour of poison resistance (unseen) (69, 10, D) a +0 giant spiked club (70, 8, D) a +0 giant club a +6 ring of intelligence (70, 9, D) 4 large rocks a wand of paralysis (3) (71, 8, D) a +0 giant spiked club an ogre corpse (71, 12, D) a +0 giant club a +0 giant club (71, 16, D) a staff of air (unseen) (71, 29, D) a wolf spider corpse (72, 8, D) the +11 hand axe of the Orcish Mines {flame, *Rage rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 9, D) a ring of see invisible (72, 16, D) a +1 whip of freezing (72, 27, D) the +2 dagger "Qeabiawua" {holy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. Yredelemnul disapproves of the use of such an item. (73, 1, D) a +4 ring mail of cold resistance (unseen) (73, 17, D) a +1 plate armour of willpower (73, 26, D) a +2 giant spiked club (73, 28, D) a scorpion corpse