BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +2 orcbow "Fyhin" {elec, MP+4 Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). MP+4: It affects your magic capacity (+4). (unseen) (61, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 26, D) a wand of mindburst (7) (62, 0, D) the +6 short sword of Puckish Gallantry {holy, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a ball python corpse (skeletalised by now) (62, 1, D) a +9 giant spiked club (62, 8, D) a +3 ring mail of poison resistance (62, 9, D) a +0 hand axe the +7 arbalest of Qouf {freeze, ^Drain rF+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. ^Drain: It drains your maximum health when unequipped. (62, 10, D) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (62, 17, D) a staff of cold (62, 26, D) a wand of charming (7) (62, 27, D) a wand of flame (11) (62, 31, D) a +0 trident (63, 0, D) the +8 quarterstaff of Dullness {chaos, rF+ rCorr Int-4 SInv} (still there?) Int-4: It affects your intelligence (-4). rF+: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a ball python corpse (skeletalised by now) (still there?) (63, 8, D) a +2 hand axe of electrocution (unseen) (63, 9, D) a +1 dagger of speed (still there?) an orc corpse (skeletalised by now) (still there?) (63, 16, D) a +3 falchion of protection (63, 17, D) a ring of willpower (63, 26, D) a +3 ring mail of cold resistance (unseen) (63, 27, D) a +1 leather armour of fire resistance (unseen) (63, 31, D) a +0 trident a merfolk corpse (64, 16, D) a +0 shortbow of freezing (unseen) (64, 19, D) a water moccasin skeleton (64, 26, D) 4 scrolls of enchant weapon (64, 27, D) a book of Beasts (64, 31, D) a +0 trident a boomerang (65, 26, D) a wand of iceblast (5) (67, 0, D) a ring of protection from cold (68, 1, D) a +0 war axe a naga corpse (skeletalised by now) (69, 0, D) the ring of Jaetres {rCorr Int-4 Dex+4 SInv} [ring of resist corrosion] Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (69, 1, D) a ball python corpse (skeletalised by now) (70, 8, D) the +0 arbalest of Valour {flame, rElec rF+++ Int-3 SInv} Int-3: It affects your intelligence (-3). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (70, 9, D) a +0 giant spiked club (still there?) a +2 arbalest of draining (still there?) (70, 10, D) a +0 giant spiked club (71, 9, D) 6 large rocks (71, 12, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (71, 17, D) a book of Scorching (71, 26, D) the +0 morningstar "Worm" {vamp, rCorr Str+2} Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (unseen) (71, 27, D) a hell hound corpse (skeletalised by now) (72, 8, D) a +7 orcbow of flaming (unseen) (72, 11, D) a troll corpse (skeletalised by now) (72, 16, D) the +2 ring mail of Nibb {rPois rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. (72, 17, D) a swamp drake corpse (skeletalised by now) (72, 27, D) a ring of willpower a hell hound corpse (skeletalised by now) (72, 28, D) a hell hound corpse (skeletalised by now) (73, 1, D) the +11 bardiche of the Inviting Whale {antimagic, rElec rF- Dex+6 SInv} Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (73, 16, D) a +0 lajatang of venom (unseen) (73, 17, D) a staff of fire (unseen) (73, 18, D) a swamp drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (73, 26, D) the amulet of Dusom {Reflect Str+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+2: It affects your strength (+2). SH+5: It affects your SH (+5). (73, 27, D) a ring of resist corrosion (74, 2, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) a +4 scale mail of fire resistance (still there?) a wolf corpse (skeletalised by now) (still there?)