BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) the +5 demon whip of the Fortune-Teller {elec, Str+7} Str+7: It affects your strength (+7). (unseen) (61, 26, D) a +4 ring of protection (62, 16, D) a storm talisman (62, 17, D) a +2 ring mail of willpower (unseen) (62, 18, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) the +3 scimitar of Zegauhun {spect, rF+ rN++ Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (unseen) (62, 27, D) a +0 scimitar of holy wrath (unseen) (62, 32, D) an iguana corpse (63, 0, D) a +2 ring mail of willpower (unseen) (63, 8, D) the +1 rapier of Nightmares {distort, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (63, 18, D) an ugly thing corpse (skeletalised by now) (63, 27, D) a +6 ring of strength (63, 29, D) a cane toad corpse (63, 31, D) a cane toad corpse (63, 32, D) an iguana corpse a cane toad corpse (64, 16, D) a staff of fire (unseen) (64, 17, D) a staff of death (unseen) (64, 26, D) the staff "Verone" {rN+ Str-5 Dex+6 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (67, 0, D) the +7 great sword of Ynepla {freeze, rF++} rF++: It greatly protects you from fire. (unseen) (67, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 0, D) a +2 heavy quarterstaff (68, 1, D) a +0 dagger a +0 robe (69, 0, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of fire (still there?) (69, 36, D) a +1 buckler of protection (unseen) (70, 11, D) a wolf corpse (skeletalised by now) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a +4 sling of electrocution (unseen) (71, 8, D) the +6 broad axe of Gozag {elec, rPois rCorr Str+3 SInv} Str+3: It affects your strength (+3). rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 10, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +2 buckler (still there?) (71, 16, D) a +1 flail of holy wrath (unseen) (71, 17, D) a +0 halberd a +0 robe a wand of flame (9) (71, 18, D) a +0 trident a +0 robe a black mamba corpse (skeletalised by now) (71, 27, D) a ring of ice (71, 36, D) an amulet of faith (71, 37, D) a staff of alchemy (unseen) (71, 41, D) a +5 glaive of venom (unseen) (72, 17, D) a +0 hand axe a +0 robe (72, 26, D) a +6 broad axe of venom (72, 27, D) a staff of alchemy (unseen) (72, 32, D) a +5 dire flail a +0 robe (72, 36, D) a ring of ice (72, 37, D) a wand of charming (3) (73, 1, D) a +3 longbow of electrocution (unseen) (73, 17, D) a +6 giant spiked club (73, 26, D) the +1 leather armour "Feczaon" {Rampage *Corrode Str-4 Dex+9} Str-4: It affects your strength (-4). Dex+9: It affects your dexterity (+9). *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a +0 mace a +0 robe (73, 36, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (73, 37, D) a +0 falchion of distortion (unseen)