BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a wand of roots (2) (59, 37, D) a scroll of fog (60, 36, D) a +2 rapier of holy wrath (unseen) (60, 37, D) a +1 sling of freezing (unseen) (61, 0, D) a +2 vampiric halberd (unseen) (61, 8, D) a staff of conjuration (unseen) (61, 20, D) a +0 dagger a +0 robe an orc skeleton (61, 36, D) a scroll of brand weapon (61, 37, D) a wand of paralysis (2) (61, 38, D) a rime drake corpse (62, 8, D) the staff of Sharkskin {MP-8 Dex-2 Conj Air Alchemy} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). MP-8: It affects your magic capacity (-8). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a staff of fire (unseen) (62, 16, D) a staff of conjuration (62, 19, D) a +0 hand axe an orc skeleton (62, 26, D) a +2 dagger of venom (62, 29, D) a wolf corpse (62, 36, D) a wand of roots (5) (62, 37, D) a +1 morningstar of holy wrath (unseen) (63, 20, D) a +0 club (still there?) a boomerang (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 heavy war axe (still there?) an orc skeleton (still there?) (63, 22, D) a +0 hand axe 2 boomerangs a +0 scale mail a +0 short sword a +0 plate armour of fire resistance an orc skeleton an orc skeleton (63, 26, D) a +2 hand axe of freezing (63, 27, D) the +1 orcbow of the Trees {freeze, rF+ Str-5 Dex+5 Stlth+} Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Stlth+: It makes you more stealthy. a yak corpse (63, 29, D) a jackal corpse (63, 36, D) a +1 battleaxe of venom (unseen) (63, 37, D) a staff of fire (unseen) (64, 27, D) a +1 great sword of electrocution (unseen) (70, 9, D) a +1 scale mail of positive energy (70, 17, D) a +0 trident (71, 36, D) a staff of air (71, 37, D) a staff of fire (72, 8, D) a +0 great sword of freezing (unseen) (72, 16, D) the +4 quarterstaff "Wofup Zekk" {pain, ^Contam rF++ Int+5} Int+5: It affects your intelligence (+5). rF++: It greatly protects you from fire. ^Contam: It causes magical contamination when unequipped. (72, 17, D) the +3 halberd of Actus Reus {pain, +Blink rF- rCorr Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (72, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) a +2 leather armour of willpower (72, 27, D) a +3 antimagic lajatang (unseen) (72, 29, D) a black mamba corpse (skeletalised by now) (72, 31, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of fire (73, 1, D) the +4 morningstar "Impbane" {venom, rPois Will+++ Int-2} Int-2: It affects your intelligence (-2). rPois: It protects you from poison. Will+++: It greatly increases your willpower. (unseen) (73, 16, D) a wind drake corpse (skeletalised by now) (73, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 22, D) a wind drake corpse (skeletalised by now) (73, 26, D) a +3 leather armour of willpower (73, 27, D) a staff of conjuration (unseen) (73, 28, D) a ball python corpse (skeletalised by now) (73, 29, D) a +0 flail (73, 37, D) a +3 great sword of holy wrath (75, 1, D) a +2 morningstar of pain (unseen)