BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a wand of light (5) (59, 37, D) a ring of poison resistance (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a staff of fire (unseen) (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a +0 chain mail of poison resistance (unseen) (61, 36, D) the death talisman "Tippiyr" {+Blink SInv} [talisman of death] SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (61, 37, D) the +1 scale mail of Devotion {rF+ Regen+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (unseen) (61, 39, D) a +2 short sword of venom (unseen) (62, 1, D) a +0 club a staff of fire (62, 2, D) a +0 club (62, 4, D) a +0 club a +0 mace (62, 9, D) a staff of cold (62, 11, D) a +4 short sword a +0 robe (62, 16, D) a ring of see invisible (62, 17, D) a +0 antimagic morningstar a +1 dagger of electrocution (62, 18, D) a +0 dagger (62, 26, D) a +3 mace of draining (62, 27, D) a staff of earth (unseen) (62, 36, D) a granite talisman (62, 37, D) a +3 scale mail of positive energy (unseen) (63, 16, D) the +11 rapier of Tosuucut {speed, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (63, 17, D) a +2 vampiric trident a +1 hat of see invisible (63, 26, D) a +1 plate armour of willpower (63, 36, D) a +1 hand axe of electrocution (unseen) (63, 37, D) a wand of flame (15) (64, 16, D) a staff of alchemy (unseen) (64, 17, D) a +0 shortbow a +0 dagger a +0 leather armour a wand of iceblast (5) an elf corpse (skeletalised by now) (64, 19, D) a +0 short sword a +0 scale mail (64, 26, D) a +6 ring of dexterity (64, 27, D) a ring of poison resistance (67, 0, D) a +1 chain mail of fire resistance (unseen) (69, 36, D) a +5 flail of protection (unseen) (70, 8, D) a staff of alchemy (unseen) (70, 9, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 10, D) a +4 quarterstaff of chaos a +0 cloak (71, 8, D) a +1 plate armour of poison resistance (71, 10, D) a +0 dagger a +0 robe the elf skeleton of Dowan (71, 11, D) a +1 scimitar of protection (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 robe (still there?) (71, 16, D) the ring "Noneagho" {Will+ Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. (71, 17, D) a +4 dagger of draining (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a staff of earth (unseen) (71, 28, D) a +0 orcbow a centaur skeleton (71, 29, D) 6 large rocks a +0 arbalest a cyclops skeleton a yaktaur skeleton (71, 36, D) a +3 vampiric spear (72, 8, D) a +7 chain mail of ponderousness (72, 9, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (72, 16, D) a staff of cold (72, 27, D) a +1 robe of fire resistance (72, 28, D) a +0 arbalest (72, 29, D) 4 large rocks (72, 37, D) a staff of earth (unseen) (72, 39, D) a +2 flail (still there?) a +0 robe (still there?) (72, 40, D) a +0 great sword a +0 robe (73, 1, D) a ring of protection from fire (73, 26, D) a +0 dagger of speed (unseen) (73, 27, D) a staff of air (unseen) (73, 29, D) a +0 shortbow a centaur skeleton (73, 36, D) a staff of fire (73, 37, D) the staff "Grim Tooth" {rN+ Str+4 Int-4 Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (75, 1, D) a ring of willpower