BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a ring of positive energy (59, 37, D) a book of Wicked Creation (60, 27, D) 5 large rocks (60, 36, D) a +4 dagger of venom (unseen) (60, 37, D) a +0 pair of gloves of dexterity (unseen) (61, 0, D) a +0 short sword of draining (unseen) (61, 8, D) a +0 scythe a +0 robe a wand of flame (9) (61, 16, D) a +2 leather armour of fire resistance (unseen) (61, 26, D) the +8 halberd "Fugodde" {spect, rElec rCorr Dex+4 Stlth-} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (61, 27, D) 3 large rocks a wind drake corpse (skeletalised by now) (61, 36, D) a +2 short sword of protection (unseen) (61, 37, D) a book of Hexes (62, 0, D) the +7 executioner's axe "Tovumeek" {protect, Str+3 Int+5 SInv} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (62, 8, D) a +0 club a +0 robe the human skeleton of Jessica (62, 9, D) a +3 quarterstaff of chaos a +0 cloak a wand of acid (1) (62, 17, D) a staff of conjuration (unseen) (62, 27, D) the +2 eveningstar of Forphuo {freeze, rN+ Dex+6} Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. (62, 28, D) a +0 trident a throwing net (62, 36, D) a book of the Moon (62, 37, D) the amulet "Dourokh" {Spirit rC- Will+++} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. a glowing shapeshifter corpse (still there?) (63, 20, D) a river rat corpse (skeletalised by now) (63, 25, D) 4 large rocks a cyclops corpse (skeletalised by now) (63, 26, D) a +0 trident 3 boomerangs the +0 robe of Terror {rPois rC+++ Str-3 Archmagi} Str-3: It affects your strength (-3). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. a merfolk corpse (skeletalised by now) (63, 27, D) a +6 great sword of holy wrath a wind drake corpse (skeletalised by now) (63, 36, D) the +1 double sword of Temperance {flame, +Blink rF+} rF+: It protects you from fire. +Blink: It lets you blink. (unseen) (63, 37, D) a +2 long sword of draining (still there?) a glowing shapeshifter corpse (still there?) (64, 9, D) a +0 flail a +0 robe the orc skeleton of Blorkula the Orcula (64, 17, D) a +0 scimitar of flaming (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (64, 18, D) a bullfrog corpse (skeletalised by now) (64, 26, D) a +2 falchion of flaming (64, 27, D) a staff of death (67, 0, D) a +3 sling of freezing (unseen) (69, 0, D) the staff of Ujefoiz {rElec Int+3 Conj Hexes Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) a +0 giant club a +0 dire flail a ring of fire (70, 9, D) a +0 giant spiked club (still there?) a +2 chain mail of fire resistance (still there?) an ogre corpse (skeletalised by now) (still there?) (70, 36, D) +2 fire dragon scales (70, 37, D) a +0 sling of flaming (71, 8, D) 2 large rocks a +3 leather armour of poison resistance a cyclops corpse (skeletalised by now) (71, 16, D) a ring of flight (71, 17, D) a black bear corpse (skeletalised by now) (71, 26, D) the staff "Lumner" {Str+5 Dex-4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 27, D) a staff of death (unseen) (72, 8, D) 6 large rocks a book of Iron (72, 9, D) 6 large rocks (still there?) the Excursus on Takwin and the Blink Frog (still there?) Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Irradiate Conjuration/Alchemy 5 e - Eringya's Noxious Bog Alchemy 6 (72, 16, D) a +1 vampiric whip (72, 17, D) a staff of death (72, 26, D) a +2 hand axe of flaming (72, 27, D) a +0 trident of venom (72, 36, D) a staff of fire a rime drake corpse (73, 1, D) a water moccasin corpse (skeletalised by now) (73, 16, D) the staff of Cobwebs {rF+ rN+ rCorr Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a black bear corpse (skeletalised by now) (still there?) (73, 17, D) a +0 spear (still there?) a +0 buckler (still there?) a +4 trident of freezing (still there?) (73, 27, D) a +6 falchion of holy wrath (73, 37, D) a +0 orcbow of flaming a polar bear corpse (75, 1, D) a +3 war axe of freezing (still there?) a ball python corpse (skeletalised by now) (still there?)