BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 16, D) a wand of mindburst (9) (62, 0, D) the +2 mace of Defiance {venom, Will+ MP+5} Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). (62, 1, D) a staff of earth (62, 8, D) an iguana corpse (skeletalised by now) (62, 9, D) a yak corpse (skeletalised by now) (62, 16, D) a book of Displacement (62, 17, D) a +0 helmet of intelligence (unseen) (63, 0, D) +2 steam dragon scales (unseen) (63, 16, D) a +0 shortbow of freezing (unseen) (63, 17, D) a staff of air (unseen) (64, 16, D) a ring of flight (64, 17, D) a +4 giant club a wind drake corpse (65, 22, D) a wind drake corpse (67, 0, D) the +1 war axe "Jauvioz" {venom, rElec rC+ Int-2 Dex+3} Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (68, 0, D) a staff of fire (69, 0, D) a staff of air (unseen) (70, 15, D) a +0 mace a +0 chain mail an orc corpse (71, 8, D) a +3 morningstar of protection (71, 16, D) the +3 trident "Kiadotiu" {elec, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (71, 17, D) the +5 scale mail of Wrong Decisions {rC- Str-3 Int+5} Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. (71, 18, D) a +0 dagger an orc corpse (71, 19, D) a +0 club a +0 leather armour an orc corpse (71, 26, D) the +11 trident "Uhuppux" {flame, ^Drain rElec rCorr Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (unseen) (71, 27, D) a +3 morningstar (still there?) a +0 robe (still there?) a +6 dagger of venom (still there?) (72, 8, D) the staff "Olobok" {^Contam rN+ Str+2 Dex+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 16, D) a +2 rapier of venom (72, 18, D) a +0 hand axe a +0 dagger a +0 robe an orc corpse an orc corpse (72, 22, D) a +0 war axe a +0 chain mail an orc corpse (72, 27, D) a +1 ring mail of poison resistance (73, 1, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 17, D) a +3 scale mail of fire resistance (unseen) (73, 27, D) the +5 scale mail of Wariness {rC++ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (75, 1, D) a +0 rapier