BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +2 orcbow of flaming (unseen) (60, 37, D) the staff "Dragonslayer" {rElec rN+ rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 39, D) a +2 short sword of speed (still there?) an elf corpse (still there?) (61, 0, D) a water moccasin corpse (61, 8, D) a +1 spear of venom (unseen) (61, 16, D) a +0 war axe of freezing (unseen) (61, 26, D) a staff of cold (unseen) (61, 37, D) a +3 antimagic demon whip (unseen) (62, 0, D) the +1 falchion of the Lost Visionaries {freeze, Int+4 Dex+6} Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). (62, 1, D) the +5 plate armour of the Eternal Void {^Drain +Blink rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. +Blink: It lets you blink. ^Drain: It drains your maximum health when unequipped. (62, 8, D) the +4 eveningstar of Certain Death {vamp, +Blink rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. +Blink: It lets you blink. (62, 9, D) a +2 mace of venom (62, 16, D) a staff of cold (unseen) (62, 17, D) an Everburning Encyclopedia (62, 26, D) the +7 dagger of Miotenis {venom, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 37, D) the +1 robe of a volcano {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (63, 0, D) a +4 dire flail of protection (unseen) (63, 32, D) a hell hound corpse (63, 37, D) the +6 mace "Nudiurrio" {heavy, MP+4 Str+2 Int-5} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). MP+4: It affects your magic capacity (+4). (unseen) (64, 17, D) a +1 heavy glaive (unseen) (64, 26, D) a +2 spear of pain (unseen) (64, 27, D) a +0 battleaxe of electrocution (unseen) (65, 26, D) a staff of death (unseen) (68, 1, D) an iguana corpse (skeletalised by now) (68, 2, D) a jackal corpse (skeletalised by now) (69, 36, D) a staff of cold (unseen) (70, 8, D) a +1 heavy hand axe (unseen) (70, 9, D) a +2 morningstar of freezing (unseen) (71, 8, D) a staff of fire (71, 17, D) the +7 quick blade "Leviticus" {freeze, +Blink Str+5 Dex-5} Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). +Blink: It lets you blink. a jackal corpse (71, 18, D) a river rat corpse (71, 26, D) a +3 ring mail of poison resistance (unseen) (71, 27, D) the +3 sling of Iconoclasm {speed, rF+} rF+: It protects you from fire. (unseen) (71, 36, D) a +0 sling of freezing (71, 37, D) a ring of see invisible (71, 40, D) a hell hound corpse (72, 8, D) a staff of air (72, 16, D) a staff of conjuration (72, 17, D) the +11 glaive of False Accusations {protect, rPois rN+ Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (72, 20, D) a komodo dragon corpse (72, 22, D) an iguana corpse (72, 26, D) a +2 chain mail of cold resistance (72, 27, D) a staff of earth (72, 36, D) a +2 scimitar of holy wrath (unseen) (73, 16, D) the +6 glaive of Compassion {elec, ^Contam rPois rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. (73, 17, D) a +2 chain mail of cold resistance (unseen) (73, 26, D) a +1 orcbow of draining (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) a staff of death (unseen) (73, 37, D) a staff of earth (unseen)