BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the ring of Kikubaaqudgha's Wrath {Ice Str+3 Int+2} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (49, 36, D) a +3 leather armour of willpower (unseen) (50, 24, D) a ring of wizardry (50, 25, D) a wand of roots (4) (50, 36, D) a staff of earth (unseen) (50, 37, D) a +2 war axe of freezing (50, 38, D) a +0 dagger a +0 robe (51, 24, D) a wand of roots (3) (51, 25, D) a ring of ice (51, 36, D) a +4 morningstar of protection (51, 37, D) the +6 great sword of the Destroying Shark {spect, Int-4 Dex+2 SInv} Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (51, 38, D) a +0 dagger a +0 robe a human corpse (51, 39, D) a +0 dagger a +0 robe (51, 41, D) a +3 broad axe a +0 plate armour a +0 dire flail a +0 chain mail (52, 24, D) a scroll of brand weapon (52, 25, D) Cyklygar's Compendium of Momentum Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (52, 37, D) a staff of air (53, 24, D) a staff of air (unseen) (53, 25, D) a +0 morningstar of draining (unseen) (53, 36, D) a +1 ring mail of fire resistance (unseen) (54, 24, D) the staff "Xafeon" {Will+ Conj Summ} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 25, D) a staff of death (unseen) (55, 24, D) a wand of mindburst (5) (58, 40, D) a ghoul corpse (60, 36, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (60, 37, D) the +0 leather armour "Jysujer" {Rampage rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (61, 16, D) a +2 morningstar of draining (unseen) (61, 29, D) a +0 spear (still there?) 4 curare-tipped darts (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (61, 36, D) a +4 orcbow of flaming (62, 0, D) a +0 dagger a +0 flail the +5 glaive of the Guard {elec, spectral} (62, 1, D) a +0 heavy hand axe (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 hand axe of flaming (still there?) (62, 8, D) a +0 halberd a +0 robe a +0 orcbow of draining (62, 9, D) a +1 long sword of draining (62, 16, D) a staff of cold (62, 28, D) a wolf corpse (skeletalised by now) (62, 36, D) the +2 spear of Watchfulness {drain, rC+ MP-8 Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. MP-8: It affects your magic capacity (-8). (unseen) (63, 0, D) a staff of death (unseen) (63, 16, D) a +0 heavy sling (63, 26, D) a staff of air (63, 28, D) a +0 dagger a +0 robe a +0 buckler (63, 31, D) a +6 quick blade of protection (still there?) a +2 robe of willpower (still there?) a spriggan corpse (skeletalised by now) (still there?) (63, 36, D) a staff of cold (unseen) (64, 26, D) a +0 spear (67, 0, D) a staff of fire (unseen) (69, 36, D) a +4 heavy arbalest (unseen) (69, 38, D) a +0 dagger a +0 robe (70, 8, D) a staff of fire (unseen) (70, 9, D) a +3 plate armour of fire resistance (unseen) (70, 36, D) a +2 antimagic sling (unseen) (70, 37, D) a +6 war axe of holy wrath (unseen) (71, 10, D) an iguana corpse (skeletalised by now) (71, 20, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (71, 27, D) a +1 heavy great mace (unseen) (71, 36, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 37, D) a +0 dagger a +0 chain mail (71, 38, D) a +0 mace a +0 chain mail a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) (71, 39, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (72, 9, D) a +1 arbalest of freezing (72, 16, D) the staff of Welfare {rC+ Str+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 19, D) 5 large rocks a +0 troll leather armour a cyclops corpse (skeletalised by now) a troll corpse (skeletalised by now) (72, 20, D) a +0 giant spiked club a +0 giant club (72, 21, D) a +0 giant club a troll corpse (skeletalised by now) (72, 29, D) a shapeshifter corpse (skeletalised by now) (72, 31, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a +1 ring mail of cold resistance (unseen) (72, 37, D) a staff of cold (72, 38, D) a +0 halberd a +0 plate armour a +0 club an orc corpse (skeletalised by now) (73, 17, D) a staff of earth (unseen) (73, 26, D) a +3 rapier of venom (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 36, D) a +2 sling of flaming (unseen) (75, 1, D) a +2 plate armour of cold resistance (unseen)