Dungeon Sprint DCSS version 0.33-a0-288-g5f200facdd (webtiles) character file. Game seed: 17347085820362019259 127 BlasphemerAmon the Torchbearer (level 4, 0/30 HPs) Began as a Demonspawn Necromancer on Oct 29, 2024. Was an Initiate of Yredelemnul. Hit by a boomerang thrown by a merfolk (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:51 (214 turns). BlasphemerAmon the Torchbearer (DsNe) Turns: 214, Time: 00:00:52 Health: 0/30 AC: 2 Str: 9 XL: 4 Next: 85% Magic: 8/11 EV: 11 Int: 17 God: Yredelemnul [......] Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no teleportation @: wreathed by umbra, lit torch A: ignite blood 1, magic regeneration, demonic touch 1 a: Renounce Religion, Light the Black Torch, Recall Undead Harvest You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength A - the ring of Natz {rElec rF+ Dex+2} (You found it in the Dungeon) [ring of protection from fire] Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. Talismans l - a talisman of death Wands r - a wand of mindburst (7) s - a wand of acid (5) Scrolls h - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify q - 2 scrolls of fear Potions c - 8 potions of magic d - 9 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of might Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 8.3 Necromancy * Level 11.4 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 58% 2d11 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 29% 2d8 1% 3 Curse of Agony Necr 29% N/A 19% 5 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Your touch may inflict minor irresistible damage on your foes. Message History You swap places. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. Found three items. Found a transporter. Unknown command. Unknown command. Unknown command. Okay, then. Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (asleep, 100% to hit) The bolt of acid hits the merfolk! The acid corrodes the merfolk! The merfolk is lightly wounded. The merfolk shouts! x2 Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly wounded, covered in acid, 64% to hit) Okay, then. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. The merfolk hits your scorpion zombie with a +0 trident! Your soul wisp barely misses the merfolk. Your scorpion zombie hits the merfolk but does no damage. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (lightly wounded, covered in acid, chance to affect: 33%) The merfolk easily resists. The merfolk hits your scorpion zombie with a +0 trident. The merfolk throws a boomerang. The boomerang barely misses your soul wisp. The boomerang hits you!! Ouch! That really hurt! You die... Your body rises from the dead as a mindless zombie. ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.[=|.▓.....▓ ▓...m.▓.....▓ ▓.mmZ.▓.....▓ ▓..*..▓.....▓ ▓.....▓..©..▓ ▓.@©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk, a friendly scorpion zombie (minion) and a friendly soul wisp (summoned). Vanquished Creatures A scorpion (D) 1 creature vanquished. Vanquished Creatures (collateral kills) A scorpion (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Demonspawn Necromancer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 38 | D | Became a worshipper of Yredelemnul the Fallen 52 | D | Reached skill level 7 in Invocations 52 | D | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 52 | D | Reached XP level 2. HP: 19/19 MP: 3/6 185 | D | Learned a level 2 spell: Grave Claw 185 | D | Entered arena 2. 185 | D | Noticed a scorpion 185 | D | Noticed a scorpion 185 | D | Found a transporter. 191 | D | Killed a scorpion 192 | D | Reached skill level 9 in Invocations 192 | D | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 192 | D | Reached XP level 3. HP: 20/24 MP: 5/9 198 | D | Killed a scorpion 199 | D | Reached skill level 11 in Invocations 199 | D | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 199 | D | Reached XP level 4. HP: 19/30 MP: 5/11 205 | D | Got the ring of Natz {rElec rF+ Dex+2} 211 | D | Entered arena 3. 211 | D | Noticed a merfolk 211 | D | Noticed a merfolk 211 | D | Noticed a merfolk 211 | D | Found a transporter. 214 | D | Hit by a boomerang thrown by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 6 7 8 | 8.3 Invocations | 7 9 11 | 11.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Cast: Grave Claw | 1 | || 1 Soul Splinter | 1 | 1 || 2 Invoke: Light the Black T | 1 | || 1 Evoke: Wand | 1 | 1 || 2 Use: Potion | 2 | || 2 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 214 | 214 | 0 | 125 | 0 | 1 | 214.0 | Dungeon | 214 | 214 | 0 | 125 | 0 | 1 | 214.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 214 daAuts