BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 28, D) a +0 heavy mace (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (50, 13, D) a +0 long sword of draining (unseen) (50, 24, D) a +6 whip (50, 25, D) a staff of cold (unseen) (50, 27, D) a +0 rapier a +0 rapier a +0 leather armour (50, 36, D) a +3 leather armour of fire resistance (50, 39, D) a +0 flail a +0 leather armour an orc skeleton (51, 13, D) a ring of ice (51, 16, D) a +0 heavy great sword (still there?) a +0 chain mail (still there?) (51, 25, D) the +9 mace "Epeocoxu" {drain, rElec rC+ rN+ Dex-2} Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (51, 26, D) a +0 long sword (51, 27, D) a +0 short sword a +0 long sword an elf skeleton (51, 36, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (51, 37, D) a +2 short sword of venom (unseen) (51, 40, D) a +0 giant club a +0 dagger a +0 robe (51, 41, D) a +0 orcbow a kobold skeleton (51, 42, D) a +0 dagger of protection a +0 robe a +3 glaive of protection a +0 chain mail (52, 13, D) the Lectures on Fluctuating Guile Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Alistair's Intoxication Alchemy 5 c - Discord Hexes 8 (unseen) (52, 24, D) a +0 short sword (52, 25, D) a +0 dagger (still there?) a +0 ring mail (still there?) a wand of paralysis (3) (still there?) a +0 short sword (still there?) a +2 great mace of draining (still there?) an elf skeleton (still there?) (52, 26, D) a +5 scimitar of holy wrath (unseen) (52, 28, D) a +0 longbow a +0 leather armour an elf skeleton (52, 37, D) a staff of conjuration (unseen) (52, 39, D) a +0 flail a +0 chain mail a wand of quicksilver (7) a +0 dagger a +0 robe an orc skeleton (52, 40, D) a +0 flail a +0 ring mail (53, 13, D) a wand of flame (6) (53, 25, D) a +0 longbow a +0 long sword a +0 leather armour an amulet of magic regeneration (53, 37, D) a staff of air (unseen) (54, 13, D) a +2 orcbow of freezing (unseen) (54, 24, D) a +5 shortbow of draining (54, 25, D) a staff of alchemy (unseen) (54, 36, D) a staff of earth (unseen) (55, 13, D) the staff of the Sky {rC+ Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (59, 36, D) a +0 trident (60, 20, D) a +0 trident 2 boomerangs a merfolk skeleton (60, 36, D) a +6 great mace (60, 44, D) a water nymph skeleton (61, 8, D) a staff of fire (unseen) (61, 16, D) a +4 scale mail of cold resistance (unseen) (61, 20, D) a wind drake skeleton (61, 36, D) a +0 trident (61, 37, D) +1 golden dragon scales (61, 39, D) a +0 rapier a +0 robe (61, 41, D) a +0 spear of pain (still there?) 2 javelins (still there?) a +3 leather armour (still there?) a +4 great sword of freezing (still there?) a merfolk skeleton (still there?) a merfolk skeleton (still there?) (61, 42, D) a +0 trident a +0 leather armour a merfolk skeleton (62, 8, D) a +0 battleaxe of freezing (62, 16, D) a +3 mace of draining (unseen) (62, 17, D) the +2 leather armour "Vach" {rF++} rF++: It greatly protects you from fire. (62, 19, D) a +0 trident 2 throwing nets a wind drake skeleton a merfolk skeleton (62, 20, D) a +0 trident a boomerang (62, 27, D) a staff of alchemy (unseen) (62, 36, D) a staff of death (unseen) (62, 37, D) a staff of death (62, 38, D) a +0 rapier a +0 robe (62, 41, D) a +4 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (63, 4, D) a hell hound skeleton (63, 8, D) a +0 spear of venom (unseen) (63, 16, D) the +6 halberd "Xonull" {venom, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (63, 20, D) a +0 trident (63, 26, D) a +0 scale mail of willpower (63, 27, D) a +5 vampiric hand axe (unseen) (63, 36, D) the staff of Kant {*Slow rN+++ Ice Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+++: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 41, D) the +10 mace of Fear {freeze, ^Fragile rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (unseen) (64, 26, D) the staff of the Vanishing Spirits {rN+ Will- Int+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 27, D) a +2 arbalest of flaming (unseen) (68, 0, D) the +9 falchion "Hell-Harrower" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (69, 0, D) a +1 glaive of pain (unseen) (69, 36, D) the staff of Due Proportion {rElec rPois Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) the +6 spear "Taguj" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (70, 40, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 17, D) a +0 long sword a +0 robe the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (71, 28, D) a +0 hand axe of freezing a draconian skeleton (71, 37, D) the scarf of the Past {repulsion, rC+ Int+5 Dex-5} Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. a ball python corpse (skeletalised by now) (71, 40, D) an adder corpse (skeletalised by now) (72, 8, D) a staff of air (unseen) (72, 9, D) a staff of fire (unseen) (72, 10, D) a yak corpse (skeletalised by now) (72, 18, D) a +0 great sword a +0 robe (72, 26, D) a +0 scimitar (72, 27, D) a +0 flail (still there?) the +7 captain's cutlass {speed, disarm} (still there?) a draconian skeleton (still there?) (72, 29, D) a +0 glaive a +0 war axe a +0 falchion (72, 37, D) a staff of death (72, 40, D) an adder corpse (skeletalised by now) (73, 10, D) a bullfrog corpse (skeletalised by now) (73, 16, D) a staff of conjuration (73, 27, D) a +6 scimitar of protection (unseen)