BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a +3 scale mail of cold resistance (unseen) (49, 24, D) a staff of death (unseen) (49, 36, D) the +9 battleaxe "Suis" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (49, 39, D) a staff of earth (unseen) (49, 41, D) a +1 hand axe of draining (unseen) (50, 1, D) 4 potions of heal wounds (50, 12, D) the +5 plate armour of the Beginning {rF+} rF+: It protects you from fire. (50, 24, D) a storm talisman (50, 25, D) a staff of cold (unseen) (51, 1, D) a ring of protection from cold (51, 12, D) a staff of fire (51, 13, D) a staff of fire (51, 37, D) a staff of death (52, 1, D) a +2 flail of draining (unseen) (52, 13, D) the staff of Context {^Contam ^Drain rElec rCorr Dex+9 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+9: It affects your dexterity (+9). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-handed weapon. (52, 24, D) a +0 heavy war axe (52, 25, D) the +6 long sword of Budaul {venom, rElec} rElec: It insulates you from electricity. (unseen) (52, 37, D) a +2 falchion of holy wrath (unseen) (53, 1, D) a book of Fire (53, 24, D) a +5 heavy mace (53, 25, D) a +2 trident of holy wrath (unseen) (53, 36, D) a +0 falchion of draining (unseen) (53, 37, D) a +2 leather armour of willpower (unseen) (54, 1, D) a +1 heavy war axe (unseen) (54, 24, D) a staff of alchemy (54, 25, D) a +2 morningstar of protection (unseen) (54, 36, D) a +3 falchion of protection (unseen) (55, 1, D) a ring of ice (55, 12, D) a +6 long sword of protection (unseen) (55, 13, D) a book of Displacement (59, 37, D) a +2 vampiric rapier (unseen) (60, 37, D) the +5 ring mail of Qaimac {Rampage rPois} rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (unseen) (61, 0, D) a +3 hand axe of electrocution (unseen) (61, 8, D) the +8 sling of Equivalence {freeze, rF+ Will- Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. Will-: It decreases your willpower. (unseen) (61, 16, D) a +3 shortbow of draining (unseen) (61, 20, D) 4 large rocks (61, 26, D) a staff of cold (unseen) (61, 37, D) the +3 dagger of Glory {antimagic, rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. (unseen) (62, 1, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (62, 8, D) a +2 morningstar of protection (62, 9, D) a staff of fire (unseen) (62, 17, D) the +1 robe of Uponk {*Corrode rPois Slay+3 Archmagi} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Archmagi: It increases the power of your magical spells. (unseen) (62, 20, D) a +0 trident (62, 27, D) a +3 antimagic demon blade (63, 17, D) a +1 scimitar of protection (63, 19, D) a +0 trident (63, 20, D) a +0 trident (63, 26, D) a staff of cold (63, 27, D) a staff of conjuration (unseen) (63, 36, D) a +2 trident of freezing (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a staff of earth (unseen) (64, 17, D) a staff of cold (unseen) (64, 19, D) a +0 shortbow (64, 20, D) a +0 trident (64, 26, D) the staff of Pybreuci {rC+ Int+7 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+7: It affects your intelligence (+7). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-handed weapon. (64, 27, D) the +2 robe "Lonohont" {rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (65, 20, D) a +0 shortbow (69, 0, D) a +4 sling of flaming (unseen) (69, 36, D) a +1 dagger of speed (unseen) (69, 40, D) a +0 rapier a +0 robe (70, 9, D) a +2 broad axe of electrocution (70, 37, D) a +0 trident of venom (71, 16, D) a staff of death (unseen) (71, 27, D) a +2 vampiric spear (unseen) (71, 36, D) a staff of air (71, 37, D) a +2 longbow of flaming (unseen) (71, 39, D) a +2 short sword of venom (still there?) a +0 robe (still there?) (72, 8, D) a staff of air (unseen) (72, 9, D) a +2 arbalest of flaming (unseen) (72, 16, D) the +4 leather armour of Doaghe {Str+2} Str+2: It affects your strength (+2). (72, 27, D) a +0 quarterstaff of draining (unseen) (72, 36, D) a +2 dagger of venom (unseen) (72, 37, D) the staff of Dishonesty {rPois Int-4 Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (72, 40, D) a +0 short sword a +0 robe (72, 41, D) a +0 short sword of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) (73, 1, D) a wand of iceblast (4) (73, 16, D) a +1 quarterstaff of draining (unseen) (73, 17, D) a +1 plate armour of poison resistance (unseen) (73, 26, D) a +1 robe (73, 36, D) a staff of earth (unseen) (73, 37, D) the +0 leather armour of Intuition {rPois rF- Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. (unseen) (73, 41, D) a +0 short sword a +0 robe (74, 0, D) a +0 flail a +0 robe (75, 1, D) a staff of alchemy (unseen)