BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a wand of flame (10) (49, 24, D) a staff of earth (unseen) (49, 36, D) the +5 dagger of the Sun {heavy, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (50, 12, D) Daohar's Handbook of the Transformed Pyre Spells Type Level a - Inner Flame Hexes/Fire 3 b - Eringya's Noxious Bog Alchemy 6 c - Fire Storm Conjuration/Fire 9 (unseen) (50, 13, D) the +2 ring mail of Vorrut {Str+2} Str+2: It affects your strength (+2). (unseen) (50, 24, D) the +6 short sword of Fauwaeru {drain, Dex+2} Dex+2: It affects your dexterity (+2). (50, 36, D) a +0 short sword of venom (50, 39, D) a +0 broad axe a +0 animal skin (51, 12, D) a wand of charming (4) (51, 13, D) a book of Armaments (51, 24, D) the +10 orcbow of Friendship {freeze, Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (51, 25, D) a +3 halberd of venom (51, 37, D) the Octavo of the Plateau and the Alembic Spells Type Level a - Hoarfrost Cannonade Ice/Alchemy 5 b - Permafrost Eruption Ice/Earth 6 (52, 12, D) a staff of cold (unseen) (52, 13, D) a +1 great sword of electrocution (unseen) (52, 25, D) a staff of earth (52, 37, D) a staff of fire (unseen) (53, 12, D) Maxwell's Memoranda (53, 13, D) the +3 hand axe of Unpleasantness {spect, ^Contam rCorr Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (53, 24, D) the +8 ring mail "Dap Dumu" {Rampage Regen+} Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (53, 36, D) a staff of death (53, 37, D) a +2 robe of fire resistance (unseen) (54, 12, D) a staff of earth (unseen) (54, 13, D) the +5 ring mail "Woeb" {Rampage rC- rN+ Dex+2} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (unseen) (54, 24, D) a +2 leather armour of fire resistance (55, 12, D) a +3 flail of protection (unseen) (55, 13, D) a staff of death (unseen) (55, 24, D) the +4 morningstar "Voffod Gueq" {venom, *Noise rPois rF- rN++ Int+2} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. *Noise: It may make a loud noise when swung. (unseen) (58, 38, D) a +0 mace a +0 chain mail (60, 37, D) a +0 dagger of pain (61, 0, D) a staff of earth (unseen) (61, 26, D) the +2 whip "Dufonwink" {venom, Fly Dex+3} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (unseen) (61, 40, D) a +0 scimitar of flaming (61, 41, D) a +3 long sword of flaming a +0 chain mail the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (62, 0, D) a staff of death (62, 9, D) a +0 leather armour of cold resistance (62, 16, D) a +0 long sword of holy wrath (62, 17, D) the +9 flail "Ubuyxem" {venom, Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (62, 26, D) the +3 shortbow "Ossybokk" {flame, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (62, 27, D) a +2 dagger of speed (unseen) (62, 29, D) a +0 scimitar of flaming (unseen) (63, 37, D) a +2 robe of cold resistance (63, 38, D) a +2 great mace (still there?) 4 javelins (still there?) a +0 chain mail (still there?) (63, 43, D) a +2 dagger of distortion (still there?) 5 curare-tipped darts (still there?) a wand of mindburst (10) (still there?) the ring "Yqahuh" {Fly rC+ Str+2} (still there?) [ring of protection from cold] Str+2: It affects your strength (+2). rC+: It protects you from cold. Fly: It grants you flight. (64, 27, D) the +2 great mace of Currency {antimagic, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (64, 39, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) (67, 0, D) the +6 plate armour "Ygamuik" {*Slow Will+ Str+8 Stlth+} Str+8: It affects your strength (+8). Will+: It increases your willpower. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (68, 0, D) +0 ice dragon scales (69, 36, D) a +2 ring mail of willpower (unseen) (70, 8, D) a +0 heavy shortbow (70, 36, D) a +0 chain mail of willpower (unseen) (70, 41, D) a +0 long sword of freezing (still there?) a +0 plate armour (still there?) (71, 8, D) a ring of flight (71, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace (71, 16, D) a +1 arbalest of freezing (unseen) (71, 17, D) a +1 robe of cold resistance (71, 27, D) the +8 dagger "Moxugoy" {heavy, ^Fragile rElec Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. (unseen) (71, 36, D) a staff of fire (71, 39, D) a +0 battleaxe a +0 chain mail (71, 40, D) a +0 club (71, 41, D) a +0 dagger a +0 robe (72, -1, D) a +2 short sword of draining (unseen) (72, 10, D) a +0 morningstar (72, 16, D) the +3 leather armour of the Lotus Blossom {SInv} SInv: It lets you see invisible. (72, 36, D) the staff of Degucare {rF+ Int+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 37, D) a staff of air (unseen) (72, 38, D) a +0 club a +0 leather armour (72, 41, D) a +0 flail (72, 42, D) a +0 hand axe a +0 chain mail (73, 10, D) a +0 short sword (73, 16, D) a +2 helmet of intelligence (unseen) (73, 26, D) a staff of fire (unseen) (73, 36, D) a staff of cold (unseen) (73, 37, D) a +2 glaive of venom (unseen) (73, 38, D) a +0 orcbow a +0 long sword a +0 plate armour (73, 39, D) a +0 hand axe (74, 3, D) a +0 long sword (75, 1, D) a +4 orcbow of freezing (unseen)