BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 18, D) a +0 orcbow (61, 0, D) a +1 quarterstaff of draining (unseen) (61, 8, D) a +1 great mace of holy wrath (unseen) (61, 16, D) a wand of mindburst (3) (62, 16, D) a manual of Armour (62, 17, D) a +4 triple sword of freezing (unseen) (62, 18, D) a +0 shortbow a centaur corpse (63, 2, D) a bullfrog skeleton (63, 8, D) a +1 quarterstaff of speed (unseen) (63, 16, D) the ring "Modur" {Will+ rCorr Str+4 Dex+6} [ring of dexterity] Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (63, 17, D) a book of Spatial Translocations (63, 19, D) a +0 arbalest a yaktaur corpse (64, 16, D) a +2 heavy quarterstaff (unseen) (64, 17, D) a +2 flail of pain (unseen) (65, 18, D) a +0 orcbow (67, 0, D) the +3 whip "Pimaass" {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (70, 9, D) a ring of poison resistance (71, 16, D) an orb of guile a wind drake corpse (71, 18, D) a +0 orcbow a centaur corpse (71, 21, D) a +0 trident (71, 27, D) a +2 scale mail of cold resistance (71, 29, D) a +0 dagger (71, 30, D) a +0 whip (still there?) a +2 flail of holy wrath (still there?) an orc corpse (still there?) an orc corpse (still there?) (72, 9, D) a staff of death (unseen) (72, 19, D) a +0 trident (72, 26, D) a +2 heavy morningstar (72, 27, D) the +1 scimitar "Egg" {pain, Int+2} Int+2: It affects your intelligence (+2). (72, 30, D) a +0 short sword a +1 leather armour of willpower a +0 whip a +0 leather armour an orc corpse (73, 16, D) the staff "Osmuopn" {rPois rN+ Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 17, D) a +2 plate armour of cold resistance (unseen) (73, 26, D) the +8 morningstar of Fexitt {heavy, *Noise rElec Will++ SInv} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 29, D) a +0 flail (74, 17, D) a +0 shortbow a centaur corpse (74, 18, D) a +0 shortbow a centaur corpse (75, 1, D) a +1 buckler of protection