BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of earth (unseen) (61, 8, D) a +2 lajatang of electrocution (unseen) (62, 0, D) the +4 ring mail "Vojiegur" {rF+ rC- Int+4 Stlth+} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (62, 1, D) a +2 shortbow of draining (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +2 plate armour of fire resistance an adder corpse (skeletalised by now) (62, 9, D) the +10 war axe "Beastslayer" {venom, rF- rCorr SInv} rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (63, 0, D) the +3 halberd "Beetleslayer" {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (63, 8, D) a ball python corpse (skeletalised by now) (67, 0, D) a +0 orcbow (still there?) Rehozavva's Volume of the Anticline (still there?) Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Hellfire Mortar Fire/Earth 7 c - Lehudib's Crystal Spear Conjuration/Earth 8 a centaur skeleton (still there?) (68, 0, D) a +2 mace of holy wrath (68, 1, D) a +0 shortbow (69, 0, D) a +0 orcbow (still there?) a +3 rapier of protection (still there?) a centaur skeleton (still there?) (70, 8, D) a staff of death (unseen) (70, 9, D) a +3 chain mail of poison resistance (unseen) (71, 8, D) a +5 hand axe (71, 11, D) a +0 trident a +0 trident a merfolk skeleton (71, 12, D) a +0 trident a boomerang (71, 16, D) a +0 dagger of protection (unseen) (71, 17, D) an Everburning Encyclopedia (72, 16, D) a wand of flame (9) (72, 17, D) a +1 heavy war axe (unseen) (73, 16, D) a staff of fire (unseen) (73, 17, D) a +3 long sword of holy wrath (unseen) (74, 9, D) a +0 trident a boomerang (75, 1, D) a staff of cold (unseen) (75, 9, D) a +0 trident a boomerang