BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 ring mail of cold resistance (unseen) (50, 37, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (51, 37, D) a wand of roots (2) (52, 37, D) the amulet "Kusoroc" {Faith rPois Str-4 Dex+5 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (53, 37, D) a Codex of Conductivity (59, 36, D) a +0 great sword of electrocution (unseen) (59, 37, D) a +4 spear of venom (unseen) (59, 40, D) an adder corpse (60, 36, D) a +2 short sword of speed (unseen) (60, 37, D) a staff of air (unseen) (60, 40, D) a ball python corpse (60, 41, D) a black mamba corpse (60, 43, D) an adder corpse (61, 8, D) a +2 plate armour of fire resistance (unseen) (61, 16, D) the +7 eveningstar of Opoqufu {freeze, Will+} Will+: It increases your willpower. (unseen) (61, 19, D) a +0 spear (61, 26, D) a +3 falchion of protection (unseen) (61, 36, D) a +4 vampiric halberd (61, 37, D) 4 potions of haste (61, 39, D) a +0 club a naga corpse (61, 41, D) a water moccasin corpse a black mamba corpse (62, 0, D) the +0 scale mail "Onlir" {Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (62, 1, D) a staff of earth (62, 8, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) a +0 dagger a +0 robe a +2 ring mail of cold resistance (62, 10, D) a +0 whip an orc corpse (skeletalised by now) (62, 17, D) a +2 mace of holy wrath (unseen) (62, 18, D) a +0 scimitar a +0 robe (62, 19, D) an adder corpse (skeletalised by now) (62, 26, D) a +2 leather armour of willpower (unseen) (62, 36, D) a staff of earth (62, 41, D) a +0 scimitar a water moccasin corpse (63, 8, D) a +2 scimitar of flaming (unseen) (63, 10, D) a +0 whip a +0 leather armour (63, 17, D) a +2 battleaxe of freezing (unseen) (63, 22, D) a +1 antimagic long sword a +0 robe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 26, D) a +1 sling of draining (63, 36, D) the +6 triple sword "Omujemos" {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (63, 37, D) a +5 dire flail of draining (unseen) (64, 21, D) a +0 halberd (64, 26, D) a +4 rapier of speed (67, 0, D) the +0 plate armour "Vaqeonel" {^Drain rC- MP+8 Stlth+} rC-: It makes you vulnerable to cold. MP+8: It affects your magic capacity (+8). ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (68, 1, D) an iguana corpse (skeletalised by now) (70, 8, D) 4 potions of haste (70, 9, D) a +4 spear of freezing (unseen) (71, 17, D) a staff of alchemy (71, 26, D) a staff of cold (unseen) (71, 36, D) a +4 heavy sling (71, 37, D) a +4 morningstar of holy wrath (71, 40, D) a hell hound corpse (72, 8, D) a staff of alchemy (72, 26, D) a +5 glaive of protection (73, 27, D) 4 potions of heal wounds (73, 37, D) a staff of death (75, 1, D) a +1 dagger of flaming (unseen)