BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a +4 short sword of speed (unseen) (60, 37, D) a wand of warping (4) (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a +4 great sword of protection (unseen) (61, 12, D) a +0 rapier a +0 robe (61, 16, D) a +6 morningstar of pain (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a staff of conjuration (unseen) (61, 37, D) a staff of alchemy (unseen) (62, 1, D) a +0 dagger (still there?) a +1 plate armour of fire resistance (still there?) (62, 2, D) a +0 dagger a +0 robe a +0 dagger (62, 12, D) a wolf skeleton a wolf skeleton (62, 16, D) a staff of air (unseen) (62, 27, D) a staff of fire (62, 29, D) a +0 shortbow (62, 32, D) a wind drake corpse (skeletalised by now) (62, 36, D) a staff of earth (unseen) (62, 37, D) a +2 leather armour of cold resistance (unseen) (63, 0, D) a +1 spear of venom (63, 8, D) a staff of air (unseen) (63, 16, D) the +4 spear "Qoploata" {drain, rF- rN+ Will++} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (63, 17, D) a staff of cold (63, 29, D) a +0 orcbow (63, 31, D) a +0 trident 3 boomerangs (63, 36, D) a wand of acid (4) (63, 37, D) a +0 longbow of freezing (unseen) (64, 27, D) the +3 plate armour "Feten" {^Contam Dex+2 Slay+2 SInv} Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (unseen) (64, 32, D) a +0 shortbow a centaur corpse (skeletalised by now) (67, 2, D) a +0 falchion a +0 leather armour (67, 3, D) a +0 flail (67, 20, D) a +0 morningstar (68, 2, D) a +0 dagger a +0 scale mail (69, 0, D) a +3 hand axe of distortion (unseen) (70, 8, D) a dragon-blood talisman (70, 9, D) the +3 scale mail of the Thinker {Rampage rC++ rN+ Str-3} Str-3: It affects your strength (-3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (unseen) (70, 13, D) a +0 long sword of holy wrath (unseen) (70, 30, D) a +0 whip a +0 ring mail an orc skeleton (70, 37, D) a staff of alchemy (unseen) (71, 12, D) a +0 dagger a +0 robe (71, 17, D) the staff of Gocseoza {rPois Necro Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 26, D) the +2 great sword "Bingo" {holy, rCorr} rCorr: It protects you from acid and corrosion. (71, 29, D) a +0 short sword a +0 chain mail an orc skeleton (72, 9, D) a +3 great mace of draining (unseen) (72, 12, D) a +0 dagger (72, 13, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (72, 26, D) a +0 flail of protection (72, 27, D) a dragon-blood talisman (72, 29, D) a +3 flail (still there?) an orc skeleton (still there?) (72, 30, D) a +0 flail a +0 dagger a +0 robe an orc skeleton an orc skeleton (72, 31, D) a +0 dagger a +0 robe (73, 1, D) a staff of alchemy (unseen) (73, 26, D) a +0 quarterstaff of draining (unseen) (73, 27, D) the staff "Goming Acsu" {rElec rPois rF+ Hexes Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 36, D) a +2 ring mail of fire resistance (unseen) (73, 37, D) the +10 spear of Gluttony {drain, Fly rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Fly: It grants you flight. (unseen) (74, 3, D) an ugly thing corpse (skeletalised by now)