BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (48, 42, D) a +0 broad axe (still there?) a +1 plate armour of cold resistance (still there?) (49, 36, D) a book of Hexes (49, 37, D) the +1 battleaxe of the Original Sin {spect, ^Drain rC+ Int+6} Int+6: It affects your intelligence (+6). rC+: It protects you from cold. ^Drain: It drains your maximum health when unequipped. (49, 42, D) a +0 war axe a +0 chain mail (50, 25, D) the ring of Huckagh {Ice rN+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (50, 37, D) a book of Debilitation (50, 41, D) a +0 war axe a +0 chain mail (50, 42, D) a +0 great mace a +0 chain mail (51, 25, D) a +3 leather armour of willpower (unseen) (51, 36, D) the +7 captain's cutlass {speed, disarm} (unseen) (51, 37, D) a staff of fire (unseen) (51, 43, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (52, 25, D) a staff of cold (unseen) (52, 37, D) a +1 halberd of protection (unseen) (52, 39, D) a +0 bardiche a +0 chain mail a human corpse (52, 43, D) a +0 great sword a +0 plate armour an amulet of reflection (53, 25, D) the staff of the Enemy {^Fragile rPois rF++ rCorr Int-4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rF++: It greatly protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 36, D) a +0 chain mail (53, 37, D) a scroll of brand weapon (53, 40, D) a +4 short sword of venom (still there?) a +0 arbalest (still there?) (54, 25, D) a book of the Tundra (54, 36, D) a +0 battleaxe (54, 41, D) a +2 heavy battleaxe (still there?) a +0 plate armour (still there?) (59, 36, D) a +7 shortbow of draining (59, 37, D) a staff of conjuration (unseen) (59, 38, D) a glowing shapeshifter corpse (skeletalised by now) (60, 37, D) the staff "Isepet" {rN+ Necro Ice} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 0, D) the Secrets of Feathers Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Arcjolt Conjuration/Air 5 (unseen) (61, 16, D) the +0 scale mail of Going Fast {Will+} Will+: It increases your willpower. (unseen) (61, 26, D) a staff of earth (unseen) (61, 36, D) a +3 leather armour of positive energy (61, 37, D) a staff of alchemy (unseen) (61, 39, D) a glowing shapeshifter corpse (skeletalised by now) (62, 0, D) a manual of Long Blades (62, 1, D) a wand of charming (2) (62, 8, D) a staff of conjuration (62, 9, D) the +6 scimitar of Oneles {antimagic, rN++ Int+2 Dex-3 Stlth+} Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (62, 17, D) a +2 dagger of electrocution (unseen) (62, 27, D) a staff of alchemy (62, 37, D) the +3 chain mail of Patzen {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (63, 16, D) a +0 antimagic arbalest (63, 36, D) a +5 short sword of venom (63, 37, D) the staff of Wukkijuji {rN+ MP+8 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 16, D) a +1 dagger of venom (unseen) (64, 17, D) the +4 morningstar "Ihimuat" {venom, rC+} rC+: It protects you from cold. (unseen) (65, 26, D) a serpent talisman (67, 0, D) the +3 mace "Genivag" {freeze, rElec} rElec: It insulates you from electricity. (unseen) (68, 0, D) a +5 short sword of protection (68, 7, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 28, D) a +0 trident (71, 8, D) a +2 leather armour of poison resistance (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident (71, 16, D) the staff "Wuat" {rF+ Str+4 Int+3 Dex-5 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 17, D) a staff of air (unseen) (71, 36, D) a +1 rapier of flaming (71, 37, D) a +3 chain mail of poison resistance (72, 8, D) a +2 whip of venom (72, 10, D) a +0 trident (72, 16, D) a +3 dagger of venom (72, 17, D) the +5 sling "Jezineet" {heavy, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (72, 27, D) a +0 trident a +4 ring of protection (73, 1, D) a staff of air (unseen) (73, 11, D) a +0 trident (73, 16, D) a staff of alchemy (unseen) (73, 27, D) the +8 glaive "Hydrabane" {freeze, rF- Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. (unseen) (73, 30, D) a +0 trident (73, 37, D) a +0 shortbow of flaming (74, 28, D) a +0 trident a merfolk corpse (skeletalised by now)