BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) the Annotations on the Combustive Valley Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Petrify Alchemy/Earth 4 c - Animate Armour Summoning/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (49, 36, D) a +2 short sword of draining (unseen) (49, 37, D) a +1 flail of venom (unseen) (50, 24, D) a staff of earth (unseen) (50, 25, D) a staff of conjuration (unseen) (50, 36, D) a ring of flight (50, 37, D) a book of the Wilderness (51, 24, D) a staff of conjuration (unseen) (51, 25, D) a book of Callings (51, 36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (51, 37, D) a +3 plate armour of fire resistance (unseen) (52, 24, D) a +2 spear of venom (unseen) (52, 25, D) the +3 long sword of the Boiling Point {heavy, rC- Int+5} Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. (unseen) (52, 36, D) a +0 morningstar of protection (unseen) (52, 37, D) a staff of alchemy (unseen) (53, 24, D) a ring of poison resistance (53, 25, D) a wand of flame (16) (53, 36, D) the +4 kite shield of Untold Secrets {-Cast Will+ Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. SInv: It lets you see invisible. -Cast: It prevents spellcasting. (unseen) (53, 37, D) a +2 buckler of reflection (unseen) (54, 24, D) the ring "Odebro" {Fire rElec Dex+4} [ring of fire] Fire: It enhances your fire magic. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (unseen) (54, 25, D) a +0 pair of boots of flying (unseen) (54, 36, D) the staff "Koaggi Fove" {rN+ Stlth+ Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 24, D) a +2 heavy battleaxe (unseen) (59, 36, D) a ring of see invisible (59, 37, D) a +2 whip of draining (unseen) (60, 9, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (60, 27, D) a jumping spider corpse (60, 36, D) a +4 falchion of holy wrath (unseen) (60, 37, D) a staff of fire (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 16, D) a +2 long sword of protection (unseen) (61, 26, D) a +1 leather armour of cold resistance (unseen) (61, 36, D) a +1 war axe of venom (61, 37, D) the +0 golden dragon scales of the Trombone {^Contam rPois rF+ rC+ Str+6 SInv} Str+6: It affects your strength (+6). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (62, 0, D) a +1 heavy broad axe (62, 1, D) a +1 dire flail of venom an iguana corpse (skeletalised by now) a river rat corpse (skeletalised by now) (62, 10, D) a +0 club (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +1 trident of venom (unseen) (62, 26, D) a +0 helmet of see invisible (62, 27, D) a +3 chain mail of fire resistance (unseen) (62, 36, D) a ring of see invisible (62, 37, D) a +1 robe (62, 38, D) a +0 short sword (63, 0, D) a +1 shortbow of flaming (unseen) (63, 8, D) a staff of air (unseen) (63, 9, D) a +0 hand axe a +0 ring mail (63, 16, D) the +7 mace of Circular Logic {vamp, *Slow rF+ Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (63, 27, D) a staff of death (63, 36, D) the +6 morningstar "Gogyps" {heavy, rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (63, 37, D) a +2 spear of flaming (unseen) (64, 28, D) a tarantella corpse (65, 26, D) a +4 flail of protection (unseen) (68, 0, D) a +0 dagger a +0 robe a +4 hand axe a +0 ring mail a staff of cold an orc corpse (skeletalised by now) (68, 1, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (68, 38, D) a +3 scimitar of holy wrath (unseen) (69, 0, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (69, 36, D) a +1 scale mail of fire resistance (unseen) (70, 8, D) the +0 pair of boots "Lucomivy" {Harm Fly rC- rN++} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Fly: It grants you flight. Harm: It increases damage dealt and taken. (70, 36, D) a +2 long sword of holy wrath (70, 37, D) a +0 rapier (still there?) the ring "Duufuibb" {rElec rPois rF+ Str+2 Int+6} (still there?) [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. an elf corpse (still there?) (70, 42, D) a +0 dagger (71, 8, D) a +1 giant spiked club (71, 12, D) a +0 war axe (71, 16, D) a +1 flail of holy wrath (unseen) (71, 17, D) a wand of roots (3) (71, 26, D) the +7 short sword "Eguinler" {venom, Will+ rCorr Dex-4} Dex-4: It affects your dexterity (-4). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (71, 36, D) a +2 scimitar of electrocution (71, 37, D) a +2 morningstar of protection (unseen) (71, 38, D) a +0 scimitar a +0 buckler an elf corpse (71, 40, D) a +3 long sword (72, 8, D) a +2 hand axe of electrocution (unseen) (72, 9, D) the +3 robe of the Loofah {rElec rC++ Dex-2} Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (72, 26, D) a staff of conjuration (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +2 heavy flail (unseen) (73, 26, D) a granite talisman (73, 36, D) a +3 short sword of holy wrath (still there?) the dragon-blood talisman of the Abyss {rElec rF+ rN+ Int-5} (still there?) [dragon-blood talisman] Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (74, 1, D) a wolf corpse (skeletalised by now)