BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a wand of charming (7) (50, 37, D) a +2 robe of fire resistance (unseen) (51, 37, D) the +0 pair of gloves of the Imp {Stlth+} Stlth+: It makes you more stealthy. (unseen) (52, 37, D) the +9 plate armour of the Forsaken Demons {*Corrode rPois rF- Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen) (53, 37, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (59, 36, D) a +2 scale mail of fire resistance (61, 0, D) a +1 flail of draining (unseen) (61, 8, D) a +2 plate armour of positive energy (unseen) (61, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (61, 36, D) a staff of alchemy (61, 37, D) a +4 spectral lajatang (62, 0, D) a +0 trident of flaming (62, 8, D) the +6 hand axe of Victory {venom, ^Contam Will+ Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (62, 16, D) a staff of cold (62, 20, D) a +0 trident (62, 21, D) a +0 trident (62, 26, D) the +7 falchion of Vanity {pain, SInv} SInv: It lets you see invisible. (62, 27, D) a ring of see invisible (62, 36, D) the +2 pair of gloves of the Valley {Harm rElec rF- Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (63, 0, D) a staff of earth (unseen) (63, 16, D) a +1 spectral quarterstaff (63, 17, D) a +11 shortbow (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 21, D) a +0 trident (63, 27, D) a +0 hand axe of flaming (63, 37, D) a +0 arbalest of electrocution (unseen) (64, 21, D) a +0 trident (64, 26, D) a staff of conjuration (unseen) (64, 27, D) a staff of death (unseen) (65, 26, D) a +2 hand axe of electrocution (unseen) (67, 0, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +5 scimitar of holy wrath (still there?) (68, 1, D) a +0 whip (69, 0, D) the +7 glaive of Gijeuw {heavy, +Blink} +Blink: It lets you blink. (unseen) (69, 1, D) a +0 dagger a +0 robe (69, 36, D) a staff of cold (unseen) (70, 8, D) a +0 hand axe a wand of charming (3) (70, 9, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 robe of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (70, 21, D) a +0 spear (70, 29, D) 2 large rocks a +0 orcbow (70, 37, D) a +0 dagger of venom (unseen) (71, 8, D) the +5 mace "Saipaugiu" {flame, Str+3} Str+3: It affects your strength (+3). (71, 10, D) a +1 dagger of venom a +0 robe a +1 dagger of speed (71, 22, D) a +0 dagger a +0 robe (71, 27, D) a +4 eveningstar of venom (unseen) (71, 31, D) a +0 trident (71, 36, D) a ring of resist corrosion (71, 38, D) a jackal corpse (skeletalised by now) (72, 8, D) a +2 mace of draining (still there?) a +0 leather armour (still there?) a staff of air (still there?) (72, 9, D) a ring of flight (72, 16, D) the staff "Bielaebb" {+Blink rPois Str-2 Int+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. +Blink: It lets you blink. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 26, D) a staff of cold (72, 31, D) a +0 trident 3 boomerangs (72, 37, D) a ring of see invisible (73, 19, D) a black bear corpse (skeletalised by now) (73, 21, D) a +0 rapier a +0 robe (73, 22, D) a +0 dagger a +0 robe (73, 26, D) a staff of earth (73, 31, D) a +0 trident (73, 37, D) a +1 rapier of speed (unseen)