BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) the +6 trident of Extinguishment {heavy, ^Contam rF+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (unseen) (50, 25, D) a staff of conjuration (unseen) (50, 30, D) a +0 hand axe (50, 32, D) a +0 dire flail a red draconian corpse (50, 37, D) the +7 short sword "Tovarom" {freeze, rPois Str+2 Int+3 Dex+4} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. (unseen) (50, 42, D) a +1 demon trident of freezing a +0 robe a merfolk corpse (51, 25, D) a wand of digging (5) (51, 30, D) a +0 dire flail a black draconian corpse (51, 37, D) the death talisman of the Northern Lights {rC+} [talisman of death] rC+: It protects you from cold. (51, 39, D) a +0 trident a boomerang (51, 42, D) a +0 rapier a +0 robe a manticore corpse a sea snake corpse a merfolk corpse (51, 43, D) a sea snake corpse a harpy corpse (52, 25, D) a wand of paralysis (5) (52, 32, D) a +0 scimitar a red draconian corpse (52, 36, D) a +1 robe of cold resistance (52, 37, D) the +2 flail "Syngycs" {flame, Str+2} Str+2: It affects your strength (+2). (53, 25, D) the ring "Mutusedack" {Fly rN+} [ring of flight] rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (53, 37, D) a +6 eveningstar of flaming (unseen) (54, 25, D) a +1 rapier of speed (unseen) (54, 36, D) a staff of alchemy (unseen) (58, 39, D) the +1 hand axe "Geubiaf" {venom, Will++} Will++: It greatly increases your willpower. (unseen) (59, 36, D) the +6 halberd of Puejig {freeze, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (61, 0, D) a +0 plate armour of fire resistance (unseen) (61, 8, D) a staff of death (unseen) (61, 36, D) a +3 hand axe of flaming (61, 37, D) a +2 robe (61, 38, D) a +0 vampiric falchion (unseen) (62, 1, D) a +0 dagger a +1 robe of fire resistance an orc corpse (skeletalised by now) (62, 2, D) a +0 whip a +0 dagger an orc corpse (skeletalised by now) (62, 8, D) a flux talisman (62, 16, D) the +9 orcbow "Eblesykh" {holy, rC- Will+ Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (62, 17, D) a staff of earth (unseen) (62, 20, D) a polar bear corpse (skeletalised by now) (62, 37, D) a +0 sling of flaming (63, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 22, D) a rime drake corpse (skeletalised by now) (63, 27, D) a +4 ring mail of willpower (63, 30, D) a +0 hand axe a water moccasin corpse (skeletalised by now) (63, 36, D) the +8 plate armour "Ucraxzoli" {Str+2} Str+2: It affects your strength (+2). (64, 16, D) a +4 great sword of protection (unseen) (64, 17, D) the +6 falchion of Regicide {antimagic, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (64, 30, D) a ball python corpse (skeletalised by now) (64, 31, D) a water moccasin corpse (skeletalised by now) (65, 26, D) the +1 longbow "Tadghoowi" {drain, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (unseen) (67, 0, D) a +0 great mace of draining (still there?) a swamp drake corpse (skeletalised by now) (still there?) (69, 0, D) a staff of air (unseen) (70, 30, D) a +0 trident (71, 27, D) the staff of Division {rPois rN+ Str+3 Int-3 Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 37, D) a +4 heavy trident (unseen) (72, 8, D) a +3 scale mail of cold resistance (72, 17, D) a +1 battleaxe of electrocution (72, 26, D) the +10 scimitar of the Ring {pain, rElec Int-4 SInv Stlth-} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (72, 31, D) a +0 trident (72, 33, D) a +0 trident (72, 36, D) a +0 broad axe of flaming (72, 37, D) a +2 shortbow of draining (unseen) (73, 17, D) a book of Unlife (73, 27, D) a staff of death (unseen) (73, 30, D) a +0 trident (73, 37, D) a +7 sling of draining (unseen) (74, 2, D) a +0 club a +0 robe a +0 scythe a +0 robe (75, 1, D) a +1 ring mail of fire resistance (unseen)