BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +2 ring mail of fire resistance (unseen) (61, 16, D) the staff of Zin {rC+ rCorr Int+4 Dex+2 Ice Air} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 26, D) a +1 great sword of holy wrath (unseen) (62, 0, D) a staff of cold (62, 8, D) a +4 heavy war axe (62, 9, D) a +2 morningstar of flaming (62, 17, D) a staff of fire (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a staff of earth (unseen) (63, 0, D) a +4 hand axe of freezing (unseen) (63, 8, D) a +1 morningstar of draining (unseen) (63, 12, D) a +0 great sword a +0 robe (63, 16, D) a +4 rapier of venom (63, 17, D) the staff of the Extremes {rC+ Will- Dex+5 Fire Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. Will-: It decreases your willpower. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 19, D) a +0 quarterstaff a +0 robe a spriggan corpse (63, 21, D) a +0 spear a hornet corpse (63, 22, D) a wolf corpse (63, 26, D) a +2 plate armour of willpower (63, 27, D) a +1 barding of fire resistance (64, 17, D) a +1 shortbow of flaming (unseen) (64, 18, D) a black bear corpse (64, 22, D) a +0 short sword a +0 robe a spriggan corpse (64, 26, D) a ring of wizardry (64, 27, D) a +1 leather armour of poison resistance (unseen) (65, 26, D) a wand of roots (6) (68, 0, D) a staff of earth (68, 1, D) a +0 giant club (69, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (69, 36, D) the staff of Zebbamen {rElec Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) a staff of cold (unseen) (70, 36, D) the amulet of the Duke {Spirit Dex+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+4: It affects your dexterity (+4). (unseen) (70, 37, D) a staff of conjuration (unseen) (71, 17, D) a +5 dire flail of draining (unseen) (71, 26, D) the +0 chain mail of the Tundras {+Blink Dex+3} Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. (unseen) (71, 27, D) a scorpion corpse (71, 36, D) the +10 broad axe "Killer Klown's Regret" {freeze, rF+ rC+ rCorr Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (71, 37, D) the ring "Goefol" {rF+ Dex+4 Slay+4} [ring of slaying] Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF+: It protects you from fire. (unseen) (72, 8, D) a +0 leather armour of fire resistance (72, 36, D) an amulet of faith (72, 37, D) a staff of conjuration (unseen) (73, 16, D) the +2 arbalest "Dimec" {penet, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (73, 17, D) a +6 orcbow (unseen) (73, 26, D) the staff of Ashenzari, Teaching {rC+ rN+ Str+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 36, D) a wand of roots (5) (73, 37, D) a +4 short sword of holy wrath (unseen)