BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 3, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 3, D) a +1 scimitar of protection (unseen) (61, 8, D) a +3 mace of protection (unseen) (61, 11, D) a bullfrog corpse (skeletalised by now) (61, 16, D) a +6 trident of protection (unseen) (61, 26, D) a staff of earth (unseen) (62, 0, D) a +3 lajatang of speed (62, 1, D) the +1 chain mail of a sewer {rPois Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (62, 3, D) a +0 rapier (62, 4, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) a +0 robe of cold resistance (62, 17, D) the +4 sling of Entrepreneurial Spirit {freeze, rF- Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. (unseen) (62, 27, D) a +3 war axe of venom (62, 29, D) a +0 spear (62, 30, D) a +0 rapier a +0 robe a +0 buckler a wolf skeleton (62, 31, D) a +0 short sword a +0 robe (63, 16, D) a staff of alchemy (63, 17, D) a +5 plate armour of ponderousness (63, 19, D) a river rat corpse (skeletalised by now) (63, 29, D) a +0 spear a spriggan skeleton (64, 17, D) the +9 plate armour of Moral Flaws {-Tele rN+ Str+5} Str+5: It affects your strength (+5). rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (64, 21, D) a polar bear corpse (skeletalised by now) (64, 26, D) a +2 battleaxe of freezing (64, 27, D) a +0 shortbow of draining (64, 30, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (64, 31, D) a black bear skeleton (67, 0, D) a +1 robe of positive energy (unseen) (68, 0, D) a +2 spear of flaming (69, 0, D) a +0 vampiric executioner's axe (unseen) (69, 36, D) a +2 scale mail of fire resistance (unseen) (70, 9, D) the +7 short sword "Tiajethu" {antimagic, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (70, 11, D) a +0 giant spiked club (70, 12, D) a +0 giant club an ogre corpse (skeletalised by now) (70, 29, D) a +0 trident (70, 36, D) a +0 long sword of pain (unseen) (70, 37, D) a book of Conjurations (71, 11, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 16, D) a +7 shortbow (71, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 26, D) a staff of air (unseen) (71, 27, D) the staff of the Threshing Traitor {rPois Str+6 Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (71, 28, D) 5 large rocks a wind drake corpse (skeletalised by now) (71, 29, D) a +0 trident (71, 30, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 36, D) a +1 hand axe of venom (unseen) (71, 37, D) a +6 ring of intelligence (72, 8, D) the +7 broad axe "Ant's Regret" {freeze, rN+} rN+: It protects you from negative energy. (unseen) (72, 9, D) a +1 orcbow of draining (unseen) (72, 11, D) a +0 giant spiked club a +0 giant spiked club (72, 12, D) a +0 giant club (72, 17, D) a staff of earth (72, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 20, D) 4 large rocks (72, 27, D) a ring of resist corrosion (72, 36, D) 4 potions of heal wounds (72, 37, D) a +0 chain mail of fire resistance (unseen) (73, 19, D) a +0 trident 2 boomerangs (73, 20, D) a +0 orcbow (73, 26, D) a +3 spectral giant club (unseen) (73, 27, D) a +1 broad axe of freezing (unseen) (73, 29, D) a +0 trident (73, 36, D) a +4 dagger of venom (unseen) (73, 37, D) the +1 robe "Ustox" {*Corrode rN++ Int+4} Int+4: It affects your intelligence (+4). rN++: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen)