BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +2 ring mail of fire resistance (unseen) (49, 37, D) a wand of roots (5) (50, 36, D) a +2 heavy spear (unseen) (50, 37, D) a +0 robe of cold resistance (unseen) (51, 36, D) a staff of fire (unseen) (51, 37, D) a ring of flight (52, 36, D) a wand of roots (4) (52, 37, D) a wand of charming (7) (52, 40, D) a shapeshifter corpse (52, 43, D) a glowing shapeshifter corpse (53, 36, D) a +3 long sword of protection (unseen) (53, 37, D) a +2 heavy flail (unseen) (53, 43, D) a glowing shapeshifter corpse (54, 36, D) Sif Muna's Almanac of Places and the Fjord Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Dispersal Translocation 6 (unseen) (59, 36, D) the +0 shortbow "Suwn" {freeze, ^Fragile rN+ Stlth+} rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a +3 heavy sling (unseen) (60, 37, D) a +6 ring of strength (60, 41, D) a glowing shapeshifter corpse (61, 0, D) the +7 plate armour of Iloucom {Harm rF+ Regen+ Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (61, 8, D) a staff of earth (unseen) (61, 19, D) a +0 scimitar of flaming (unseen) (61, 20, D) a +1 scimitar of flaming (unseen) (61, 26, D) a +2 morningstar of protection (unseen) (61, 36, D) a +2 robe of cold resistance (61, 40, D) a shapeshifter corpse (61, 41, D) a glowing shapeshifter corpse (61, 42, D) a glowing shapeshifter corpse (61, 43, D) a glowing shapeshifter corpse (62, 0, D) a hell hound corpse (skeletalised by now) (62, 3, D) a hell hound corpse (skeletalised by now) (62, 9, D) a ring of wizardry (62, 17, D) the staff of Lidwoj {rElec rC+ Necro Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (62, 20, D) a hell hog corpse (skeletalised by now) (62, 26, D) a +0 battleaxe of electrocution (unseen) (62, 27, D) a staff of alchemy (62, 36, D) a +1 leather armour of positive energy (62, 37, D) a ring of protection from fire (63, 0, D) a staff of earth (unseen) (63, 8, D) a +3 vampiric rapier (unseen) (63, 16, D) a +3 orcbow (63, 26, D) a +0 scale mail of poison resistance (63, 37, D) a +0 helmet of see invisible (64, 17, D) a staff of cold (unseen) (64, 18, D) a hell hog corpse (skeletalised by now) (64, 27, D) a staff of death (64, 30, D) a wolf skeleton (64, 31, D) a river rat skeleton (65, 26, D) a +1 long sword of holy wrath (67, 0, D) the +4 spear of Courage {venom, rElec rPois rCorr MP+5} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). rCorr: It protects you from acid and corrosion. (68, 0, D) a +4 sling of freezing (69, 0, D) the +0 quarterstaff "Jyirido" {flame, Fly Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (unseen) (69, 9, D) a +0 dagger a +0 robe (69, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (70, 36, D) a +2 morningstar of distortion (unseen) (70, 37, D) a +0 arbalest a +0 leather armour of fire resistance a yaktaur skeleton (71, 8, D) a +0 hand axe a +0 scale mail the +5 scythe "Finisher" {speed, execute} an orc corpse (skeletalised by now) (71, 9, D) a +0 dagger of protection a +0 robe an orc corpse (skeletalised by now) (71, 10, D) a +0 war axe a +0 chain mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (71, 17, D) a staff of air (71, 26, D) a staff of fire (unseen) (71, 27, D) a +1 ring mail of fire resistance (unseen) (71, 37, D) a +0 pair of gloves of dexterity (71, 38, D) a +0 arbalest (71, 39, D) a +0 arbalest 6 large rocks a cyclops skeleton (71, 40, D) a +0 arbalest (72, 8, D) a ring of protection from fire (72, 16, D) the ring of the Republic {+Blink rF- rC+ EV+5 Int+3} [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. +Blink: It lets you blink. (72, 17, D) a staff of death (72, 26, D) a +2 orcbow of draining (72, 27, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +2 spear of venom (72, 37, D) a +0 arbalest the staff of Royalism {rElec rF+ Int+4 Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. a yaktaur skeleton (72, 38, D) 5 large rocks (72, 40, D) 4 large rocks (73, 1, D) a +3 mace of protection (unseen) (73, 26, D) a +3 morningstar of protection (unseen) (73, 27, D) a hell hound corpse (skeletalised by now) (73, 36, D) the +1 robe of the Date {rC+ Regen+ Archmagi} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. (73, 40, D) a +0 orcbow (75, 1, D) the +8 trident of Reason {vamp, rF- rCorr Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen)