BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +0 heavy arbalest (unseen) (49, 37, D) a +0 sling of flaming (unseen) (49, 41, D) a +1 rapier of flaming (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (50, 25, D) a +1 helmet of intelligence (50, 28, D) a +0 dagger a wand of acid (4) (50, 36, D) a +0 trident of protection (unseen) (50, 37, D) a staff of cold (unseen) (50, 42, D) a +0 rapier a +0 robe (51, 25, D) a book of Blood (51, 27, D) a +0 longbow a +0 leather armour (51, 28, D) a +0 short sword a +0 shortbow (51, 37, D) the orb of the Scuffed Wumpus {light, rN+ Regen+ Int-2 Conj} Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Conj: It increases the power of your Conjurations spells. (51, 41, D) a +3 trident of flaming (still there?) a +0 robe (still there?) (52, 25, D) a staff of fire (unseen) (52, 27, D) the +4 short sword of Obiter Dictum {heavy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (52, 29, D) a +0 longbow a +0 leather armour a +0 short sword an elf corpse (52, 36, D) a +2 scale mail of positive energy (52, 42, D) a +5 trident of venom a +0 robe a merfolk corpse (53, 25, D) an amulet of reflection (53, 37, D) a +2 robe of willpower (53, 43, D) a +0 rapier a +0 robe a merfolk corpse (54, 25, D) a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). rF+: It protects you from fire. HP+2: It affects your health (+2). SH+2: It affects your SH (+2). (unseen) (54, 42, D) a +0 spear a merfolk corpse (59, 36, D) the +2 hand cannon "Hydra's Regret" {speed, rPois MP+8 Str-2} Str-2: It affects your strength (-2). rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). (59, 37, D) a +2 plate armour of poison resistance (60, 36, D) a +2 plate armour of fire resistance (61, 0, D) a +2 heavy mace (unseen) (61, 8, D) a staff of fire (unseen) (61, 37, D) a +2 orcbow of electrocution (unseen) (61, 42, D) a +0 robe a spriggan corpse (skeletalised by now) (61, 43, D) a storm dragon corpse (skeletalised by now) (62, 0, D) a staff of alchemy (62, 1, D) a staff of death (unseen) (62, 8, D) a +1 shortbow of freezing (62, 9, D) a staff of cold (62, 16, D) a +0 short sword of flaming (62, 17, D) the staff "Raestap" {Str+6 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (62, 26, D) a staff of air (62, 27, D) a +0 quarterstaff of distortion (unseen) (62, 37, D) a staff of cold (62, 42, D) a +0 robe (62, 43, D) a +0 robe (62, 44, D) a +0 robe (63, 8, D) a wand of polymorph (5) (63, 44, D) a +0 robe (64, 16, D) the +9 falchion "Mogaha" {spect, rElec Int+5 Dex-2} Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. (unseen) (64, 26, D) the +6 chain mail of Resilience {Str+3 Int-2 Dex+5} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (64, 27, D) a +0 heavy quarterstaff (unseen) (65, 26, D) the +5 whip of Modu {drain, rF+ rN+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (67, 0, D) a +0 arbalest (68, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 0, D) a +2 heavy orcbow (still there?) an amulet of the acrobat (still there?) a centaur corpse (skeletalised by now) (still there?) (70, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 20, D) a +0 arbalest a +0 war axe a +0 ring mail (70, 36, D) a +2 quick blade of flaming (71, 16, D) the +6 scale mail "Bylemam" {rF++} rF++: It greatly protects you from fire. (71, 17, D) a +4 short sword of speed (unseen) (71, 26, D) a +0 club (still there?) a +0 scale mail (still there?) the staff of the Crawling Thing {Will+ MP+8 Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. an orc corpse (skeletalised by now) (still there?) (71, 36, D) a +2 leather armour of cold resistance (71, 38, D) a +3 mace a +0 robe (72, 2, D) a black bear corpse (skeletalised by now) (72, 8, D) a +7 heavy halberd (unseen) (72, 9, D) the +1 dire flail of the Extremely Mad {venom, rF++ Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. (unseen) (72, 19, D) a +0 shortbow (72, 20, D) a +0 war axe a +0 plate armour a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (72, 22, D) a +0 dire flail a +0 chain mail (72, 26, D) a +0 dagger a +0 robe a staff of cold an orc corpse (skeletalised by now) (72, 27, D) a +1 heavy hand axe a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 37, D) a +5 arbalest (unseen) (73, 16, D) a +2 morningstar of protection (unseen) (73, 17, D) the quicksilver dragon scales "Courronele" {Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (73, 26, D) a +0 long sword (still there?) a +0 plate armour (still there?) a +2 spectral quarterstaff (still there?) (73, 27, D) a +1 antimagic sling (unseen) (73, 36, D) a staff of cold (unseen) (73, 37, D) a staff of fire (unseen) (74, -1, D) a +0 rapier a +0 robe a +0 buckler (75, 1, D) a staff of fire (unseen)